Pierre G.
Designer/maker who bridges concept, 3D/CAD and physical production — turning ideas into buildable
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About
I am a designer and maker with over 20 years of professional experience across architecture, film, furniture and product design. My work combines digital design and 3D modelling with hands-on fabrication, taking ideas from concept and design development through prototyping and physical production.
My experience includes CAD, 3D modelling and printing, laser cutting, woodworking, carpentry, mould making, casting, modelmaking and a broad range of materials and manufacturing processes. I have led a team as Head of Modelshop at Glenn Howells Architects, founded my own modelmaking business, and worked as an Art Department Modelmaker on major film productions.
I also design furniture and products, from bespoke pieces to mass-manufactured items, and have experience tutoring and mentoring in architecture, furniture and product design. I enjoy solving creative, technical and practical problems where digital design and physical making intersect.
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My experience includes CAD, 3D modelling and printing, laser cutting, woodworking, carpentry, mould making, casting, modelmaking and a broad range of materials and manufacturing processes. I have led a team as Head of Modelshop at Glenn Howells Architects, founded my own modelmaking business, and worked as an Art Department Modelmaker on major film productions.
I also design furniture and products, from bespoke pieces to mass-manufactured items, and have experience tutoring and mentoring in architecture, furniture and product design. I enjoy solving creative, technical and practical problems where digital design and physical making intersect.
Experience
- Art Department 3D Modeller / Draughtsperson Omega Productions (How to Train Your Dragon) · Full-time Sep 2025 – Jun 2026 9 mos sky studios Art Department Modelmaker, creating detailed physical models and prototypes from concept artwork, drawings and digital designs. Used a combination of traditional modelmaking, CAD, 3D printing and hands-on fabrication techniques to produce accurate scale models and physical representations for the art department. Worked closely with designers and other craftspeople to interpret complex visual requirements and deliver precise work to demanding production schedules.
- Head of Modelshop Glenn Howells Architects · Full-time Oct 2016 – Jun 2026 9 yrs 8 mos Birmingham Heading a medium sized modelshop for GHA consisting of 5 modelmakers, x2 3D printers (FDM and powder), x1 large lasercutter, spray shop, wood workshop and CAD/assembly room. Modelmaking is an integral part of design development and exploration, all the way through to planning and submissions phase. We make everything from 1:2000 masterplan models, to 1:1 detail mockups, inclusive of all in between.
- Art Department 3D Modeller / Draughtsperson Lucasfilm (Ahsoka S2) · Full-time Aug 2025 – Sep 2025 1 mos Pinewood Art Department Modelmaker, creating detailed physical models and prototypes from concept artwork, drawings and digital designs. Used a combination of traditional modelmaking, CAD, 3D printing and hands-on fabrication techniques to produce accurate scale models and physical representations for the art department. Worked closely with designers and other craftspeople to interpret complex visual requirements and deliver precise work to demanding production schedules.
- Art Department 3D Modeller / Draughtsperson Warner Bros (Digger) · Full-time Apr 2024 – Oct 2024 6 mos Leavesden Worked as an Art Department Modelmaker, developing and fabricating physical models and prototypes from design concepts and technical drawings. Combined CAD, traditional modelmaking and workshop fabrication techniques to produce accurate and detailed physical assets. Required careful interpretation of design information, attention to scale and proportion, material selection and practical problem-solving throughout the production process.
- Art Department 3D Modeller / Draughtsperson Lucasfilm (Andor) · Full-time Jun 2022 – Aug 2023 1 yrs 2 mos Pinewood Worked as an Art Department Modelmaker, combining digital 3D modelling and CAD with traditional modelmaking and fabrication to develop physical models, prototypes and design studies. Worked from concept artwork, drawings and design information to interpret complex visual requirements and translate them into accurate physical forms. Used a broad range of materials, workshop processes and digital fabrication techniques, including 3D printing, to solve practical design and manufacturing problems within a fast-paced film production environment.
Education
- Kent Institute of Art and Design BA 3D Design and Modelmaking, Art and Design, 1st Hons 2002 – 2004
Stats
0 followers, 0 following
Joined: August 25, 2026
Last seen: August 27, 2026
Location
United Kingdom