Paul V.
Industrial designer specialized in surface 3D modelisation
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About
Hi! I am an Industrial Designer specialized in consumer electronics and product development.
While working at Nacon, I gathered experience across gaming peripherals, sim racing products, and premium audio devices. It allowed me to understand thoroughly the challenges of developping consumer electronics products.
What I do is to bridge the gap between design intent and industrial reality.
My expertise ranges from concept development, advanced surfacing, design in collaboration with engineers, and photorealistic visualization.
By combining a strong understanding of plastic part design, manufacturing constraints, and user-centered design, I help transform innovative ideas into products ready for production and market success.
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While working at Nacon, I gathered experience across gaming peripherals, sim racing products, and premium audio devices. It allowed me to understand thoroughly the challenges of developping consumer electronics products.
What I do is to bridge the gap between design intent and industrial reality.
My expertise ranges from concept development, advanced surfacing, design in collaboration with engineers, and photorealistic visualization.
By combining a strong understanding of plastic part design, manufacturing constraints, and user-centered design, I help transform innovative ideas into products ready for production and market success.
Experience
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Industrial designer specialized in 3D processes
Nacon · Full-time
Feb 2023 –
Present
3 yrs 6 mos
Lesquin, Hauts-de-France, France
Over the past several years, I have contributed to the development of commercially released products within the gaming and consumer electronics industries, working across multiple stages of the design process: form exploration, sketch modeling, ergonomic validation, surface development, integration of technical constraints, and definition of materials and finishes.
My approach is based on close collaboration with engineering and designers to transform concepts into complex mechanical and electronic products, appealing to a diverse range of users.
Throughout my career, I have contributed to the development of gaming headset ranges, sim racing peripherals, and premium game controllers, balancing aesthetic, ergonomic, and manufacturing requirements.
Key areas of expertise:
• Product Design & Hardware Development
• Advanced Surfacing (Alias)
• Sketch Modeling & Rapid Prototyping
• Mechanical & Electronic Integration
• CMF (Color, Material, Finish)
• CGI & Photorealistic Visualization
• Blender, KeyShot, and Adobe Creative Suite
Education
- Institut supérieur de design Master, Industrial / Product Design 2018 – 2023
Stats
0 followers, 0 following
Joined: August 6, 2026
Last seen: August 7, 2026
Languages
French Native or bilingual proficiency
English Full professional proficiency
Location
Henin-Beaumont, France