About
Senior 3D Artist with 12 years of experience in commercial 3D visualization and an architectural background, specializing in high‑ and low‑poly modeling, texturing, lighting, rigging, and asset optimization, with advanced proficiency in 3ds Max, Blender, and Unreal Engine. Experienced in pipeline‑driven production and leading small teams of up to five people using Agile principles, with strong communication skills, C1‑level English, and the ability to work directly with clients and cross‑functional teams. Detail‑oriented, disciplined, and self‑driven, consistently delivering high‑quality, production‑ready 3D assets on tight deadlines while quickly mastering new tools and workflows.
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Experience
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3D Artist
individual entrepreneur · Self-employed
Mar 2017 –
Present
9 yrs 1 mos
Kharkiv, Kharkiv Oblast, Ukraine
Led 3D production for commercial visualization projects from concept to final renders, ensuring high visual quality and technical consistency across all assets.
Created and optimized high‑ and low‑poly 3D models, materials, and lighting setups for architectural and product visualization, reducing render times and improving pipeline efficiency.
Designed and maintained an efficient production pipeline using 3ds Max, Blender, and Unreal Engine, including naming conventions, file structures, and version control practices.
Supervised a 3D team of up to 7 artists, assigning tasks, reviewing work, and providing feedback to maintain quality standards and meet project deadlines.
Collaborated directly with clients and stakeholders to interpret briefs, present work‑in‑progress, and implement revisions while maintaining artistic and technical consistency.
Education
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city college of York
Master, Business Management
2022 – 2024