About
I am a dedicated 3D Artist and Game Designer and also an Video Editor specializing in optimized, low-poly assets that are 100% production-ready. With a deep focus on Blender and Unreal Engine 5, I bridge the gap between creative design and technical performance.
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Experience
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3D Artist
Own · Freelance
Jan 2026 –
Present
3 mos
Chennai, TN, India
As a freelance 3D Artist and Game Designer, I specialize in the end-to-end creation of optimized, low-poly assets specifically for real-time environments. My work focuses on bridging the gap between artistic vision and technical performance, utilizing Blender for precise modeling and Unreal Engine 5 for engine-side integration. I have successfully developed and launched comprehensive asset collections, including a 27-piece 'Streamer Setup Pack' and various fantasy prop sets, ensuring every model features clean topology, efficient UV mapping, and seamless compatibility with modern game engines. My goal is to deliver lightweight, high-fidelity assets that allow developers to maintain peak performance without compromising on visual style.
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Video Editor
CineForge · Full-time
Aug 2025 –
Feb 2026
6 mos
Chennai, TN, India
Specialized in high-end real estate walkthrough videos, transforming raw site footage into engaging, cinematic tours.
Managed the full post-production workflow using Adobe Premiere Pro and DaVinci Resolve, including color grading, audio cleanup, and motion graphics.
Consistently met tight deadlines while maintaining high visual standards for property listings and architectural showcases.
Education
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HINDUSTAN COLLEGE OF SCIENCE AND TECHNOLOGY,
Bsc computer science, Game Design / Game Development, B
2023 – 2025
During my time at Hindustan College, I completed a BSc in Computer Science with a specialized focus on Game Design, where I merged core computational logic with creative asset production. My studies allowed me to master the technical architecture of game engines while refining my skills in 3D modeling and interactive storytelling. By balancing theoretical computer science with hands-on project development, I gained a deep understanding of how to optimize code and geometry to create seamless, immersive player experiences. This academic background serves as the backbone of my technical approach, ensuring that every design I produce is grounded in industry-standard programming and design principles.