About
me:
I specialize in high-detail polygonal modeling and digital sculpting specifically optimized for 3D printing. My core expertise lies in creating complex props, artifacts, weapons, and armor elements for cosplay and collectibles.
In addition to artistic sculpting, I have experience in CAD modeling, ensuring that my designs are not only visually stunning but also technically functional. Whether you need a cinematic prop or a ready-to-print mechanical part, I deliver clean meshes and print-ready files.
Software: ZBrush, Blender, Plasticity, and a little bit in Rhino and Fusion 360
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