About
I am a senior 3D Technical Animator and Character
Rigger specialized in Blender, with over 15 years of
experience across animated films, series, advertising, VR
productions, and game-related pipelines. My expertise
covers character modeling, rigging, animation, and the
development of production-ready tools and workflows to
support efficient animation pipelines.
Throughout my career, I have contributed as a Technical
Director and consultant on multiple productions, leading
rigging and technical animation tasks, optimizing
character deformation systems, and supporting shading and
texturing workflows for high-quality real-time and
offline rendering.
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Experience
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Character Rigger & Technical Consultant (Blender)
Colory Animation · Freelance
Jan 2026 –
Present
1 mos
Vietnam
Built and maintained production-ready character rigs and animation setups for
advertising projects.
Provided Blender pipeline consulting, including mocap integration and mesh
preparation for clean deformation.
Guided the team in adopting Blender-based workflows and improving rigging,
animation, and shading pipelines.
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Technical Animator & Blender Consultant (Remote, Parallel Role)
Realidad 360 · Freelance
Jan 2018 –
Present
8 yrs 1 mos
Argentina
Led rigging and animation tasks for VR and real-time productions.
Developed motion capture pipelines between Blender and Unreal Engine, adapting
captured data to production rigs.
Modeled assets and optimized characters for real-time performance and animation
consistency