About
I’m a 3D Character Artist with 5+ years of experience creating high-detail characters for games, collectibles, and 3D printing.
I specialize in stylized and realistic sculpting with a strong focus on likeness accuracy, clean topology, and print-ready optimization. My workflow ensures high-quality, watertight STL files, proper scaling, and production-ready results.
Tools: ZBrush, Blender, Maya.
If you need a reliable artist who delivers both artistic quality and technical precision, I’m ready to help.
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Experience
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Lead Digital Sculptor
supreme animation · Full-time
Feb 2019 –
May 2020
1 yrs 3 mos
India
Education
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Maac
Bsc.animation, 3D sculpting
2015 – 2017