About
I’m a passionate Digital Sculptor with a strong eye for form, detail, and storytelling. Drawing from a background in game art, I specialise in creating stylised and realistic characters, props, and collectibles, bringing concepts to life with precision and personality.
I’m skilled in sculpting high-resolution models in ZBrush, optimising for production, and preparing assets for 3D printing or in-game use. My experience spans from designing unique characters to crafting detailed figurines for collectibles. I take pride in translating creative ideas into polished, production-ready pieces that stand out.
With a track record of delivering quality work on time, I bring both artistic flair and technical expertise to every project—always aiming to push the boundaries of what’s possible in digital sculpting.
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