About
I’m an Industrial and Product Designer specializing in transforming ideas into functional, manufacturable, and visually striking products. My work combines creativity with engineering precision, covering the complete process—from concept sketching and 3D modeling to prototyping and production optimization.
I have hands-on experience collaborating with fabricators and manufacturers across multiple processes, including plastic and glass injection molding, thermoforming, laser cutting, 3D printing, and CNC machining. This allows me to design with real production constraints in mind while ensuring the final product maintains a strong aesthetic identity.
Over the years, I’ve developed designs for consumer products, packaging, and custom components, always balancing brand impact, usability, and manufacturing efficiency. My workflow integrates Rhino, Grasshopper, Fusion 360, 3ds Max, KeyShot, Illustrator, Photoshop, and InDesign, ensuring both technical precision and photorealistic visualization.
Clients value my ability to merge creative design thinking with technical execution, delivering reliable, production-ready solutions that exceed expectations. I’m open to freelance collaborations in product design, CAD development, prototyping, and 3D rendering projects worldwide.
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Experience
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Product & Technical Designer
Apexx-Omni Graphics · Full-time
Aug 2024 –
Present
1 yrs 4 mos
New York, NY, United States
At Apexx-Omni, I specialize in developing technical artwork and production-ready files for industrial labeling used in the aerospace and appliance industries. My role combines creative precision with manufacturing logic, ensuring that every design translates seamlessly into print and application. I operate and maintain large-format UV and solvent printers, oversee color calibration, and collaborate with engineers to adapt complex requirements into efficient production workflows. This position has deepened my expertise in surface finishing, adhesive materials, and process optimization for large-scale printing environments.
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General Manager & Industrial Designer
FlatIron Laser - Soft Lab · Full-time
May 2022 –
Feb 2024
1 yrs 9 mos
New York, NY, United States
As General Manager and Designer at FlatIron Laser, I led design and fabrication operations for custom laser-cut products and installations. Working with high-profile clients such as Warner Bros., Planet Hollywood, and Madison Square Garden, I directed projects from concept development to final production, merging artistic vision with precise engineering. My responsibilities included CAD modeling, material testing, and coordination between design and fabrication teams to ensure both creative excellence and manufacturability. By implementing structured workflows and quality control systems, I successfully reduced production times by 20% while elevating the studio’s design standards.
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Technical Product & Industrial Designer (Remote)
Fab Mec · Full-time
Nov 2020 –
May 2022
1 yrs 6 mos
Montreal, QC, Canada
At Fab-Mec, I worked as a technical designer focused on the development of industrial parts and tooling for metal casting and plastic injection molding. I collaborated directly with engineers to design 3D components, optimize mold geometry, and improve efficiency in the production of aluminum and thermoplastic parts. This role demanded a deep understanding of manufacturing constraints, including wall thickness, tolerance, draft angles, and cooling channel design. My work extended to the creation of complete technical documentation, assembly drawings, and renderings for client presentations. Additionally, I explored experimental applications of glass and polymer injection processes, refining my ability to balance mechanical performance with aesthetic value.
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Product & 3D Designer
Astro 3D · Self-employed
Jan 2015 –
Nov 2019
4 yrs 10 mos
Buenos Aires, Buenos Aires, Argentina
I founded and managed my own 3D printing studio focused on rapid prototyping, product visualization, and small-scale manufacturing. Working directly with clients from diverse industries, I designed and modeled functional and aesthetic pieces using Rhino, 3ds Max, and KeyShot, transforming initial sketches and CAD drawings into optimized 3D-printable files. My work included concept objects, product enclosures, and mechanical components, all developed with strong attention to detail, precision, and manufacturability. I implemented reverse-engineering techniques to refine part performance and reduce material use while maintaining visual quality. Over time, I completed more than 120 projects, built long-term client relationships, and earned a reputation for reliability, innovation, and exceptional output quality.