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Concept and fabrication design for prototyping and manufacturing. Rhino 3d pro for 20 years.
3D Analysis and Design
3D Modeling
CAD Design
Illustration
Mesh Generation
Photography
Surfacing
2D CAD Design Services
2D to 3D Conversion Services
2D to 3D Modeling
3D Architectural Modeling
3D Design Services
3D Floor Plan Design
3D Furniture Modeling Services
3D Logo Design
3D Modeling
3D Models of Machine Parts
3D Presentation Design
3D Printing Design
3D Printing Services
3D Product Modeling
3D Sculpting Design
3D Solid Modeling
Assembly Modeling Services
Autodesk Media & Entertainment Collection
Autodesk Netfabb
CAD Conversion Services
CAD Drawing Services
CAD Vectorization Services
Design for Manufacturability (DFM Services)
Design for Manufacturing and Assembly
Display Design
DIY Design
Gadgets Design
General Design
Geomagic Design X
Hourly Services
Industrial Design Services
Jewelry Design
Machine Design
Mold and Die Design Services
Part-to-CAD Modeling
Prosthetics Design
Prototype Design Services
Rhinoceros (RhinoCAD, Rhino 3D)
Robotics Design Services
Sheet Metal Design
Spacecraft
Tutoring
ZBrush
-Life long basis in critical thinking and hand drawing.
-Attended Pratt institute for commercial design, illustration and photography.
-20 years working in the art/architecture and design fabrication...
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-Life long basis in critical thinking and hand drawing.
-Attended Pratt institute for commercial design, illustration and photography.
-20 years working in the art/architecture and design fabrication field in the NY/Tri state region.
My name is Moein Shams, and I’m a CG artist. I have an M.A degree in English literature (which means I’m absolutely fluent in English), and since my father was a visual artist I’ve been learning fine...
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My name is Moein Shams, and I’m a CG artist. I have an M.A degree in English literature (which means I’m absolutely fluent in English), and since my father was a visual artist I’ve been learning fine arts like drawing, sculpting, painting since I was a child.
A mixture of ultimate passion and curiosity towards computer animation has helped me learn multiple software at the same time. Since, I started learning I was never satisfied with a singular application exclusively. First, I started with Maya, and since there was a great debate about the clash between Maya and 3Ds Max, I learned them simultaneously beside one another, and for the time being, I know both of them like my mother tongue. Then I decided to learn Cinema 4D and the ease and convenience of this software has made 3D animation more like a fun game than a challenge. And by the advent of Blender 2.8 I made up my mind (just like any other 3D artist) to reconsider using blender for production, and as a result I fell in love with how easily you can create 3D content in blender. Needless to say that, the Evee and Cycles are a handy rendering approach that any CG artist would appreciate.