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My name is Moein Shams, and I’m a CG artist. I have an M.A degree in English literature (which means I’m absolutely fluent in English), and since my father was a visual artist I’ve been learning fine...
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My name is Moein Shams, and I’m a CG artist. I have an M.A degree in English literature (which means I’m absolutely fluent in English), and since my father was a visual artist I’ve been learning fine arts like drawing, sculpting, painting since I was a child.
A mixture of ultimate passion and curiosity towards computer animation has helped me learn multiple software at the same time. Since, I started learning I was never satisfied with a singular application exclusively. First, I started with Maya, and since there was a great debate about the clash between Maya and 3Ds Max, I learned them simultaneously beside one another, and for the time being, I know both of them like my mother tongue. Then I decided to learn Cinema 4D and the ease and convenience of this software has made 3D animation more like a fun game than a challenge. And by the advent of Blender 2.8 I made up my mind (just like any other 3D artist) to reconsider using blender for production, and as a result I fell in love with how easily you can create 3D content in blender. Needless to say that, the Evee and Cycles are a handy rendering approach that any CG artist would appreciate.
I’m a 3D Animator who loves turning ideas into cinematic stories.
Whether it’s a character, a product, or an entire world, I bring them to life with believable motion, mood, and emotion. I care about...
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I’m a 3D Animator who loves turning ideas into cinematic stories.
Whether it’s a character, a product, or an entire world, I bring them to life with believable motion, mood, and emotion. I care about every frame — the light, the pacing, the rhythm — because great animation doesn’t just move; it feels.
🧠 Skills: Animation, Character Rigging, Storyboarding, Environment Design
💡 Goal: Help studios and brands tell stories that truly connect with people.
Tools I use: Blender | Maya | Unreal Engine | After Effects | Substance Painter
I am a multidisciplinary artist and designer with a BFA from SUNY Purchase and an MFA in Fine Arts from CUNY Hunter College. My background in painting and color theory gives my work a strong visual fo...
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I am a multidisciplinary artist and designer with a BFA from SUNY Purchase and an MFA in Fine Arts from CUNY Hunter College. My background in painting and color theory gives my work a strong visual foundation, whether I am creating refined fine-art imagery or playful cartoony illustrations.
As a freelancer I have worked across storyboarding, book cover coloring, promotional design, UI/UX, and 2D asset creation for broadcast. I also build and rig 3D characters, including work for VR projects. I adapt easily to different styles and pipelines, and I bring clear communication, strong visual storytelling, and a well-developed sense of color to every project.