About the job
We need an experienced Live2D Cubism rigger for two characters for a narrated long-form show. IMPORTANT: the rigs drive an OFFLINE RENDERED animation pipeline via pre-computed parameter tracks plus Rhubarb lip-sync (visemes A/B/C/D/E/F/G/H/X) — this is NOT live VTube Studio / webcam face-tracking. Please confirm you can deliver for a scripted/rendered use case before applying.
CHARACTERS
QUILL — stylized human male host, front-facing bust. Head is PRE-DECOMPOSED: ~15 named PSD layers (face, hair, ears, separate eyes/irides/whites, brows, lashes, nose, mouth, neck), hidden geometry inpainted. Remaining art work: separate the EXISTING sweater/collar/shoulder art into rig-ready layers (match the look, not a redraw), then rig.
ZIGGY — stylized cartoon owl, front-facing, perched. Flat illustration, NO PSD. Full layer separation from scratch (beak, eyes/irides/whites, wings, body) with hidden-geometry inpainting, then rig. Same deliverables/spec as Quill.
DELIVERABLES (per character)
- Runtime model (.moc3), model definition (.model3.json), texture atlas
- Physics (.physics3.json), idle motion loop (.motion3.json), parameter list
- Editable source (.cmo3)
- 9 Rhubarb mouth visemes, 7 expressions (neutral, smile, concerned, puzzled, surprised, sad, emphatic), 7 head poses with proper 2D head-turn deformation, auto-blink, eye direction, breath/idle physics
- Commercial + perpetual usage rights
WHAT I'LL PROVIDE
Full spec sheet (exact parameter IDs, ranges, expressi...
read more
We need an experienced Live2D Cubism rigger for two characters for a narrated long-form show. IMPORTANT: the rigs drive an OFFLINE RENDERED animation pipeline via pre-computed parameter tracks plus Rhubarb lip-sync (visemes A/B/C/D/E/F/G/H/X) — this is NOT live VTube Studio / webcam face-tracking. Please confirm you can deliver for a scripted/rendered use case before applying.
CHARACTERS
QUILL — stylized human male host, front-facing bust. Head is PRE-DECOMPOSED: ~15 named PSD layers (face, hair, ears, separate eyes/irides/whites, brows, lashes, nose, mouth, neck), hidden geometry inpainted. Remaining art work: separate the EXISTING sweater/collar/shoulder art into rig-ready layers (match the look, not a redraw), then rig.
ZIGGY — stylized cartoon owl, front-facing, perched. Flat illustration, NO PSD. Full layer separation from scratch (beak, eyes/irides/whites, wings, body) with hidden-geometry inpainting, then rig. Same deliverables/spec as Quill.
DELIVERABLES (per character)
- Runtime model (.moc3), model definition (.model3.json), texture atlas
- Physics (.physics3.json), idle motion loop (.motion3.json), parameter list
- Editable source (.cmo3)
- 9 Rhubarb mouth visemes, 7 expressions (neutral, smile, concerned, puzzled, surprised, sad, emphatic), 7 head poses with proper 2D head-turn deformation, auto-blink, eye direction, breath/idle physics
- Commercial + perpetual usage rights
WHAT I'LL PROVIDE
Full spec sheet (exact parameter IDs, ranges, expression definitions, full deliverables list), reference images, and Quill's pre-decomposed head PSD once shortlisted.
WHAT YOUR APPLICATION MUST INCLUDE
1. Confirmation you deliver Cubism deformation output for an offline rendered pipeline (not VTube Studio).
2. A fixed, itemized quote per character (cutting/separation, rigging, expressions, .cmo3, physics + idle).
3. Timeline to a 50% WIP checkpoint and to final.
4. Revision rounds included.
5. A portfolio link showing a production-rendered rig (mouth visemes + a head turn).
read less
We need an experienced Live2D Cubism rigger for two characters for a narrated long-form show. IMPORTANT: the rigs drive an OFFLINE RENDERED animation pipeline via pre-computed parameter tracks plus Rhubarb lip-sync (visemes A/B/C/D/E/F/G/H/X) — this is NOT live VTube Studio / webcam face-tracking. Please confirm you can deliver for a scripted/rendered use case before applying.
CHARACTERS
QUILL...
read more
We need an experienced Live2D Cubism rigger for two characters for a narrated long-form show. IMPORTANT: the rigs drive an OFFLINE RENDERED animation pipeline via pre-computed parameter tracks plus Rhubarb lip-sync (visemes A/B/C/D/E/F/G/H/X) — this is NOT live VTube Studio / webcam face-tracking. Please confirm you can deliver for a scripted/rendered use case before applying.
CHARACTERS
QUILL — stylized human male host, front-facing bust. Head is PRE-DECOMPOSED: ~15 named PSD layers (face, hair, ears, separate eyes/irides/whites, brows, lashes, nose, mouth, neck), hidden geometry inpainted. Remaining art work: separate the EXISTING sweater/collar/shoulder art into rig-ready layers (match the look, not a redraw), then rig.
ZIGGY — stylized cartoon owl, front-facing, perched. Flat illustration, NO PSD. Full layer separation from scratch (beak, eyes/irides/whites, wings, body) with hidden-geometry inpainting, then rig. Same deliverables/spec as Quill.
DELIVERABLES (per character)
- Runtime model (.moc3), model definition (.model3.json), texture atlas
- Physics (.physics3.json), idle motion loop (.motion3.json), parameter list
- Editable source (.cmo3)
- 9 Rhubarb mouth visemes, 7 expressions (neutral, smile, concerned, puzzled, surprised, sad, emphatic), 7 head poses with proper 2D head-turn deformation, auto-blink, eye direction, breath/idle physics
- Commercial + perpetual usage rights
WHAT I'LL PROVIDE
Full spec sheet (exact parameter IDs, ranges, expression definitions, full deliverables list), reference images, and Quill's pre-decomposed head PSD once shortlisted.
WHAT YOUR APPLICATION MUST INCLUDE
1. Confirmation you deliver Cubism deformation output for an offline rendered pipeline (not VTube Studio).
2. A fixed, itemized quote per character (cutting/separation, rigging, expressions, .cmo3, physics + idle).
3. Timeline to a 50% WIP checkpoint and to final.
4. Revision rounds included.
5. A portfolio link showing a production-rendered rig (mouth visemes + a head turn).
read less