Live2D Cubism Rigger for Two Characters (Offline Rendered Pipeline) Ended

About the job

We need an experienced Live2D Cubism rigger for two characters for a narrated long-form show. IMPORTANT: the rigs drive an OFFLINE RENDERED animation pipeline via pre-computed parameter tracks plus Rhubarb lip-sync (visemes A/B/C/D/E/F/G/H/X) — this is NOT live VTube Studio / webcam face-tracking. Please confirm you can deliver for a scripted/rendered use case before applying.

CHARACTERS
QUILL — stylized human male host, front-facing bust. Head is PRE-DECOMPOSED: ~15 named PSD layers (face, hair, ears, separate eyes/irides/whites, brows, lashes, nose, mouth, neck), hidden geometry inpainted. Remaining art work: separate the EXISTING sweater/collar/shoulder art into rig-ready layers (match the look, not a redraw), then rig.

ZIGGY — stylized cartoon owl, front-facing, perched. Flat illustration, NO PSD. Full layer separation from scratch (beak, eyes/irides/whites, wings, body) with hidden-geometry inpainting, then rig. Same deliverables/spec as Quill.

DELIVERABLES (per character)
- Runtime model (.moc3), model definition (.model3.json), texture atlas
- Physics (.physics3.json), idle motion loop (.motion3.json), parameter list
- Editable source (.cmo3)
- 9 Rhubarb mouth visemes, 7 expressions (neutral, smile, concerned, puzzled, surprised, sad, emphatic), 7 head poses with proper 2D head-turn deformation, auto-blink, eye direction, breath/idle physics
- Commercial + perpetual usage rights

WHAT I'LL PROVIDE
Full spec sheet (exact parameter IDs, ranges, expressi... read more
We need an experienced Live2D Cubism rigger for two characters for a narrated long-form show. IMPORTANT: the rigs drive an OFFLINE RENDERED animation pipeline via pre-computed parameter tracks plus Rhubarb lip-sync (visemes A/B/C/D/E/F/G/H/X) — this is NOT live VTube Studio / webcam face-tracking. Please confirm you can deliver for a scripted/rendered use case before applying.

CHARACTERS
QUILL — stylized human male host, front-facing bust. Head is PRE-DECOMPOSED: ~15 named PSD layers (face, hair, ears, separate eyes/irides/whites, brows, lashes, nose, mouth, neck), hidden geometry inpainted. Remaining art work: separate the EXISTING sweater/collar/shoulder art into rig-ready layers (match the look, not a redraw), then rig.

ZIGGY — stylized cartoon owl, front-facing, perched. Flat illustration, NO PSD. Full layer separation from scratch (beak, eyes/irides/whites, wings, body) with hidden-geometry inpainting, then rig. Same deliverables/spec as Quill.

DELIVERABLES (per character)
- Runtime model (.moc3), model definition (.model3.json), texture atlas
- Physics (.physics3.json), idle motion loop (.motion3.json), parameter list
- Editable source (.cmo3)
- 9 Rhubarb mouth visemes, 7 expressions (neutral, smile, concerned, puzzled, surprised, sad, emphatic), 7 head poses with proper 2D head-turn deformation, auto-blink, eye direction, breath/idle physics
- Commercial + perpetual usage rights

WHAT I'LL PROVIDE
Full spec sheet (exact parameter IDs, ranges, expression definitions, full deliverables list), reference images, and Quill's pre-decomposed head PSD once shortlisted.

WHAT YOUR APPLICATION MUST INCLUDE
1. Confirmation you deliver Cubism deformation output for an offline rendered pipeline (not VTube Studio).
2. A fixed, itemized quote per character (cutting/separation, rigging, expressions, .cmo3, physics + idle).
3. Timeline to a 50% WIP checkpoint and to final.
4. Revision rounds included.
5. A portfolio link showing a production-rendered rig (mouth visemes + a head turn). read less
We need an experienced Live2D Cubism rigger for two characters for a narrated long-form show. IMPORTANT: the rigs drive an OFFLINE RENDERED animation pipeline via pre-computed parameter tracks plus Rhubarb lip-sync (visemes A/B/C/D/E/F/G/H/X) — this is NOT live VTube Studio / webcam face-tracking. Please confirm you can deliver for a scripted/rendered use case before applying.

CHARACTERS
QUILL... read more
We need an experienced Live2D Cubism rigger for two characters for a narrated long-form show. IMPORTANT: the rigs drive an OFFLINE RENDERED animation pipeline via pre-computed parameter tracks plus Rhubarb lip-sync (visemes A/B/C/D/E/F/G/H/X) — this is NOT live VTube Studio / webcam face-tracking. Please confirm you can deliver for a scripted/rendered use case before applying.

CHARACTERS
QUILL — stylized human male host, front-facing bust. Head is PRE-DECOMPOSED: ~15 named PSD layers (face, hair, ears, separate eyes/irides/whites, brows, lashes, nose, mouth, neck), hidden geometry inpainted. Remaining art work: separate the EXISTING sweater/collar/shoulder art into rig-ready layers (match the look, not a redraw), then rig.

ZIGGY — stylized cartoon owl, front-facing, perched. Flat illustration, NO PSD. Full layer separation from scratch (beak, eyes/irides/whites, wings, body) with hidden-geometry inpainting, then rig. Same deliverables/spec as Quill.

DELIVERABLES (per character)
- Runtime model (.moc3), model definition (.model3.json), texture atlas
- Physics (.physics3.json), idle motion loop (.motion3.json), parameter list
- Editable source (.cmo3)
- 9 Rhubarb mouth visemes, 7 expressions (neutral, smile, concerned, puzzled, surprised, sad, emphatic), 7 head poses with proper 2D head-turn deformation, auto-blink, eye direction, breath/idle physics
- Commercial + perpetual usage rights

WHAT I'LL PROVIDE
Full spec sheet (exact parameter IDs, ranges, expression definitions, full deliverables list), reference images, and Quill's pre-decomposed head PSD once shortlisted.

WHAT YOUR APPLICATION MUST INCLUDE
1. Confirmation you deliver Cubism deformation output for an offline rendered pipeline (not VTube Studio).
2. A fixed, itemized quote per character (cutting/separation, rigging, expressions, .cmo3, physics + idle).
3. Timeline to a 50% WIP checkpoint and to final.
4. Revision rounds included.
5. A portfolio link showing a production-rendered rig (mouth visemes + a head turn). read less

Things to know

Job location

Remote

Work location

Job skill level

Expert

Skill Level

Job rate

Open budget

Fixed-rate

Job type

Part-time

Job type

Job length

1-3 months

Job duration

Areas of expertise

2D Animation Design 3D Animation Rigging Adobe Photoshop Animation services Cubism Live2d +3 more

Job categories

3D Character Animation 3D Character Modeling Services 3D Modeling

About the client

Payment not ready

United States (06:40 pm)

Posted

Active

Job activity

12 Applicants

0 interviews in progress

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