3D Model
Unreal Engine VR apartment
Apartment I modeled using Maya, textured with Photoshop and substance designer, and rendered using unreal engine 4. The Scene is optimized for realtime VR using the HTC Vive
Designer
annitat
Game Artist
modelling, textures, rigging and sculpting. Programs that I can use include Maya, Zbrush, Substance Designer, Substance Painter, Unity, Unreal Engine, and Marmoset Toolbag.
Designer
Ali-Sarhan
3D/2D Designer | CNC + 3D Printing
I'm a 3D/2D designer with hands-on experience in CNC machining and 3D printing. I specialize in Blender, Adobe Illustrator, Photoshop, Substance Painter, Substance Designer, and Vectric Aspire. I've designed
Designer
TodorB
3d artist
transforming ideas into visual masterpieces using tools like 3D Studio Max, Corona Render, V-Ray, Substance Designer, and a range of scripts and plugins. With these, I can create lifelike 3D renderings and immersive
Designer
Tomcat
Freelance 3D Artist
Pixologic zBrush, Autodesk Maya, Autodesk 3D studio max, Marvellous Designer, Topogun, Quixel Suite, Substance Painter, Substance Designer, Unreal Engines, Marmoset Toolbag, Photoshop and xNormal.
Designer
michaelb1
Design in Sydney. My primary skills are 3D modeling and using node-based programs such as Nuke, Substance Designer, Houdini, and Unreal Engine 4 Visual Scripting Blueprint. In my spare time, I play strategy
Designer
sandip dhaduk
3d Artist
knowledge for Auto desk 3ds Max,Auto desk Maya,Adobe Photoshop,After Effect,Google Sketch Up,Substance Designer,Substance Painter,V-Ray Render,Corona Render,Mental Ray Etc. i Will best service provide in 3d Architecture
Designer
MeganGotts
3D Artist & 3D Animator | Modeling, Animation, Rendering
photorealistic visualization 🛠️ Software I use: Autodesk Maya Cinema 4D ZBrush Substance Painter & Substance Designer Unfold3D (UV mapping) Adobe After Effects & Premiere Pro Unreal Engine & Unity Feel
Designer
ivyr
3D Environment Artist with UE5 experience
self-taught 3D environment artist currently looking for work. I am skilled in Blender, Substance Painter, Substance Designer, and know how to navigate Unreal Engine 5. I also know how to use other tools such
3D Model
The Lost Path in Oregon Woods | SpeedTree & Unreal Engine
custom-made using photo references, refined in Photoshop, and converted into PBR materials using Substance Designer. This work-in-progress demo environment is built as an explorable scene, with plans to include