Designer
jakim
3D Environment and Foliage Artist
Artist. My software experience includes proficiency in Maya, Substance Painter, ZBrush, Photoshop and Unreal Engine(4 and 5). My strongest areas are organic models, foliage, and level layout.
Designer
ArijitKundu
3D artist and 3D mentor
12/11/2022. My software expertise is Autodesk Maya, Zbrush, Substance Painter, Marmoset toolbag, and Unreal Engine.
Designer
gustavo_araujo
Generalist 3d Artist
in: Modeling, Texturing and Sculpting. My work softwares are: Blender, Substance Painter, Zbrush, Unreal Engine 4, Adobe Photoshop, Adobe Illustrator, Adobe Premiere and AutoCad.
Service
I will create 3D models for Architectural visualizations from floorplans or images.
I am a 3D artist with over 5000 hours of experience in Blender and Unreal Engine 5 software. I specialize in 3D visualization of houses from floor plans or reference images. I create short CGI animations
Designer
fabiov
Industrial Designer, 2D/3D Digital Animator, Master in Digital Animation and Post-production
high-quality standards. I am proficient in tools such as 3D Max, Blender, Maya, Photoshop, After Effects, Unreal Engine, Unity, among others, which have enabled me to create innovative and visually impactful projects
Designer
avivaf
Rhino 3D, sketches, more
Designer
Digicube
Digital Sculptor
of working in the design industry. Skilled in 3D Modeling using Alias Studio tools, Blender, and Unreal Engine. A strong arts and design professional with an obsession in interpreting design, and realizing
Designer
JohnJacobDavid
3D Artist/Game designer/Video Editor
specializing in optimized, low-poly assets that are 100% production-ready. With a deep focus on Blender and Unreal Engine 5, I bridge the gap between creative design and technical performance.
Designer
vadym_lorens
Expert in 3D Game Art | CG Developer | VR & 3D | Metaverse Creator
3D Characters - 3D Environment - Animation & 3D Modeling - Blueprint Design ⚡️Core Studio Tools: Unreal Engine 5, Blender, Zbrush, Substance Painter, Adobe Photoshop, Marvelous Designer, Cascadeur, MetaHuman
Service
I offer game-ready 3D asset modeling (weapons, vehicles, props & environment assets)
optimized geometry, and realistic PBR materials, ensuring assets are ready for real-time engines like Unreal Engine and Unity.
Whether you need weapons, vehicles, environment props, or modular assets, I can