Designer
karaSj132
3d modeller, renderer and texturing, Lighting artist
situation and lack of time. I work in autodesk maya for modelling, substance painter for texturing, unreal engine for rendering. I'm pursuing my art and animation diploma in one of the best institutes.
Service
I will model 3D character, metahuman, stylized character and rigging
designing Metahuman-ready characters, stylized avatars, and low/high poly game assets optimized for Unreal Engine 5, Xgen hair, and animation pipelines like Daz3D or Maya.
What i offer:
- game art
- 3D character
Designer
gus_libardoni
ARCHITECT | ARCHICAD SPECIALIST | ARCHVIZ ARTIST
in architecture visualization with strong focus on still images, videos and Virtual Tours on Unreal Engine.
Designer
nikhilt2
High poly Hard surface Modelling
specialize in hard surface modeling and procedural content creation, using tools like Maya, Blender, Unreal Engine, and Substance Painter.
Designer
noahj
3D Generalist with Blender experience
capable of a full workflow. I can model, texture, rig, and animate. I am also capable of using Unreal Engine 5 and programming.
Designer
Mdesign_Animations
Concept Artist/CGI/Animations/Vfx
skills are: - 3D - Rendering - Animations - Fx - CAD . tools: 3ds Max, AutoCad, Zbrush, Photoshop,Unreal Engine, After Effects, Substance Painter and others I'm always looking to learn and continue to evolve
Designer
elley3D
Experienced furniture designer
Blender and Mamosete to help with more complex textures and I do virtual and interactive tours in Unreal Engine.
Service
I will create Custom Low Poly Models (Game-Ready)
setting or magical items for a fantasy world, I provide assets that are ready to drop directly into Unreal Engine 5 or Unity.
Designer
mustaphai
Experienced 3d artist with years of experience
states, PCG integration, and cross‑engine support (Unreal Engine 5 & Unity). · Technical workflow – 3ds Max, Maya, Blender, ZBrush, Substance Painter, Unreal Engine, Unity. I’ve delivered assets for game
Designer
namikt
3D Artist (Specialized in: 3D Character Modelling & Texturing)
asset optimization, ensuring clean topology and efficient workflows suitable for engines like Unreal Engine. With a degree in Game Art & 3D Animation and hands-on experience across the full game art pipeline