Designer
piyushkumarbishnoi03
Photo Realistic 3D Render & VR Services
world wide .Our core competency is to deliver photo realistic 3D images, Walkthrough, VR and Unreal Engine Product for Real Estate .
Designer
victormodeler
3D Modeler and animator
product design, and virtual environments using industry-standard tools like Blender, Maya, and Unreal Engine
Designer
itworkin
ITworkin
and Mapping - Simulations, Dynamics - Compositing and Color Correction - Game Engine Render and Setup Scenes (Unreal Engine and Unity) - CAD Modeling - Product render - WEB and UI Animtion ## Tool-Set -
Designer
fazlk
3D Artist
game-ready assets, environment creation, and real-time optimized models. I work mainly with Blender, Unreal Engine, and various PBR workflows to deliver clean topology, efficient UVs, and visually polished results
3D Model
Low-Poly Sci-Fi Control Console Set — Game Asset
Low-poly performance-friendly geometry • PBR textured • Modular sci-fi control elements • Ready for Unreal Engine and real-time engines
Designer
PJ
Experienced in Blender, Unity engine and unreal Engine. If you want anything rendered or Modelled or even want a specific logo designed in 3D then welcome to my profile. Keeping it short and simple. You
Designer
amits4845
3D Artist
creating performance optimized assets and expansive environments for real-time applications in Unreal Engine. Expertise in modular construction, foliage design, and production pipeline efficiency, ensuring
Designer
Kirti_Phanse
Senior 3D Artist
Experienced Senior 3D Artist with Ten years of expertise in 3D sculpting, modeling and Texturing and Unreal Engine development for Games and XR environments. Skilled in creating optimized, production-ready Characters
Designer
vikask7
Modelling,Texturing,Rendering,uv mapping and unwrapping
creating detailed and realistic assets. I’m skilled in Autodesk Maya, 3ds Max, Substance Painter, Unreal Engine, and Marmoset Toolbag. I focus on high-quality visuals, efficient workflows, and continuously
Designer
jakim
3D Environment and Foliage Artist
My software experience includes proficiency in Maya, Substance Painter, ZBrush, Photoshop and Unreal Engine(4 and 5). My strongest areas are organic models, foliage, and level layout.