Designer
GerardBelmar
3D artist (HardSurface / Product Renderist) with experience in Blender, Substance Painter, Unity, Un
Creation of 3D environments and props in Maya, 3dsMax and Blender. Modeling, geometric optimization, UV's generation. - Texturing in Substance Painter. Optimization of the map for use in the graphics engine
3D Architectural Modeling
3D Modeling
3D Modeling
3D Models of Machine Parts
3D Printing Design
3D Product Modeling
3D Rendering
3D Rendering Services
3D Vehicle Designing
3D Weapons Design
3DS Max
3ds Max
3ds Max Modeling Services
Adobe Substance Painter
Assembly Modeling Services
Blender
Blender 3D Modeling Services
CAD Design
Corona Renderer
Geometry optimization
Hard Surface Modeling
Maya 3D Modeling Services
Optimisation
PBR Texturing
Photorealism
Programming
Realism
Tetexturing
Texturing & UV Mapping
Unity 3D
Unreal Engine
UV Mapping & Unwrapping Services
UV Mapping / Unwrapping
Vehicle modeling
Designer
amal_sebastian
3D Artist
Experienced in 3D Modeling (Hard surface and organic) , Uv unwrapping , also Texturing in Substance Painter
2D to 3D Modeling
3D Furniture Modeling Services
3D Logo Design
3D Modeling
3D Modeling
3D Models
3D Product Modeling
3D Rendering
3D Rigging
3D Sculpting Design
3D Texturing
Adobe After Effects
Adobe Illustrator
Adobe Photoshop
Adobe Premiere Pro
Autodesk Maya
CAD Design
High Poly Modeling
Low Poly Modeling
Maya 3D Modeling Services
Nuke Studio Software
Sculpting
Substance Painter
Substance Painting
UV Mapping / Unwrapping
ZBrush