Designer jktigers
Architectural and Games Designer
Designer with 12+ years of experience. Main Tools are Blender, Unreal Engine, D5, Photoshop and Substance Painter.
2D & 3D Architectural Design 2D CAD Desi 3d game assets 3D Game Modeling 3D Walkthrough Animation Adobe Photoshop Adobe Substance 3D Painter Architectural Design Blender CAD Design D5 Render Game Unreal Engine
3D Model Older Man Model and Texture
personal project practicing modeling and texturing. Modeled in Zbrush, UVs in Maya, texturing in Substance Painter, rendered in Keyshot.
Designer mahendran_D
3D Artist
Working as 3D artist for a gaming company. have 5 years hands on 3D packages, like Autodesk Maya, Substance Painter, Blender, etc.
2D to 3D Modeling 3D Animation Rigging 3D Animation Services 3D Artist 3D Character Animation 3D Character Modeling Services 3D Design Services 3D Furniture Modeling Services 3D Logo Design 3D Modeling 3D Modeling 3D Models of Machine Parts 3D Product Animation 3D Product Modeling 3D Rigging Design 3D Sculpting 3D Sculpting Design 3D Solid Modeling 3D Texturing 3ds Max Adobe After Effects Adobe Photoshop Autodesk Maya Blender Blender 3D Modeling Services CAD Design Games Design Marmoset Toolbag Maya 3D Modeling Services PBR Texturing Substance Painter Toys & Games Design
3D Model Afro warrior stylized character
created for game production. It's inspired by African culture. Software used Zbrush, Maya, substance painter and Marmoset toolbag.
3D Model Boat
composition studies. Project was modeled, animated and rendered in Blender and textured in Substance Painter
3D Model Crane
low-poly 3d-model of a stylized mobile crane/excavator. Modeled in Blender and textured in Substance painter. Optimized for low-poly rendering .
3D Model Dino Safari
project I worked as a 3D Generalist. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rigged in Maya.
Designer zerglolc
🎨 3D artist / 3D modeler Specialization: creation of full-cycle game and visual models
Blender (modeling, UV, retopology, rendering) Substance Painter (PBR textures, baking, exporting) Experience stylized and realistic graphics Preparing assets for game engines (Unreal Engine, Unity)
.NET Programming 3D Architecture Rendering 3D Product Animation Blender CAD Design Rendering Unreal Engine
3D Model Dragon Hilted Broadsword
design and model and texture a 3D asset broadsword. Modeled in Zbrush, UVs, in Maya, textured in Substance Painter, rendered in Keyshot.
3D Model Photorealistic Mossy Rock
A photorealistic model of a mossy rock I made using Blender, Marmoset, and Substance Painter. The model has been baked for optimized use within game engines.