Designer
l_1_ly2
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
I’m a Junior 3D Generalist focused on creating clean, game-ready assets for games and real-time projects. I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking
3D Art Design Services
3D Furniture Modeling Services
3d game assets
3D Game Modeling
3D Model Optimization
3D Modeling
3D Modeling for Games
3D Modeling, 3D Rendering,
3D Product Modeling
3D Rendering Services
3D Sculpting Design
Adobe Photoshop
Adobe Substance 3D Painter
Assembly Modeling Services
Autodesk Maya
Blender
Blender 3D Modeling Services
CAD Design
Game-ready asset creation
Hard Surface Modeling
High Poly Modeling
Low Poly Modeling
Marmoset Toolbag
Maya 3D Modeling Services
PBR Texturing
Pet Product Design
Surface Modeling
Texturing & UV Mapping
Toys & Games Design
Unreal Engine
Unreal Engine 5
UV Mapping & Unwrapping Services
UV Unwrapping
Designer
Tim.Braslavsky
Hard-working and a passion for learning new things with 7 years in aviation simulation.
I am a 3d Artist, graduated from the Art Institute of Pittsburgh for Game Art and Design. Growing up in Russia I had developed a passion for gaming and games. In America, I had decided that creating games
3D Art Design
3D Artist
3D Exterior Modeling
3D Model Maker
3D Modeling
3D Modeling
3D Models
3D Sculpting
3D Texturing
Adobe Photoshop
Blender
Blender 3D Modeling Services
CAD Design
GIMP
Krita
Pixologic ZBrush
Substance Designer
Substance Painter
Textures
Texturing Materials
Toys & Games Design
ZBrush
Designer
Dee Hu
A 3D Modeler with a comprehensive knowledge base and specialized skill combination of 3D modeling, texture, UV mapping, rigging, rendering, and animation.
3D Modeler
3D Modeling
3D Modeling
3D Texturing
Adobe After Effects
Adobe Photoshop
Autodesk Maya
Autodesk Mudbox
CAD Design
Foundry Mari
Rendering
Rigging
RizomUV Virtual Spaces
Substance Painter
ZBrush
Designer
DannyForan
3D ARTIST| LAYOUT, MODELING, TEXTURING, LOOKDEV, SCATTER ,PHOTOGRAMMETRY| AWARD WINNING PRODUCTIONS
A passionate and dedicated 3D Artist with over 5+ years experience in Modeling, Texturing, Lookdev, Scatter, Scan Processing/Photogrammetry, and Layout. Consistent adherence to deadlines, and meticulous
2D & 3D Modeling
2D to 3D Modeling
3D Aerial Rendering Services
3D Architectural Modeling
3D Architectural Rendering
3D Architecture Modeling
3D Artist
3D Commercial Rendering
3D Design and Modeling
3D Design Services
3D Floor Plan Rendering
3D Furniture Modeling Services
3D Logo Design
3D Modeling
3D Models of Machine Parts
3D Presentation Design
3D Printing Design
3D Product Animation
3D Product Modeling
3D Rendering
3D Rendering and Modeling
3D Rendering Services
3D Sculpting Design
3D Solid Modeling
3ds Max
Adobe After Effects
Adobe Photoshop
Adobe Substance 3D Painter
Agisoft Metashape
Assembly Modeling Services
Autodesk Maya
Autodesk Recap
Blender
Blender 3D Modeling Services
CAD Design
Foundry Mari
Houdini
Katana 3D Software
Nuke
RealityCapture
RizomUV Virtual Spaces
Unity 3D
Unreal Engine
UV Mapping & Unwrapping Services
ZBrush
Designer
Design2render
Exhibit Design, CAD Design & 3D Animation Designer
furniture for a very well known designer on the Pacific Coast, I have become exceptionally proficient at 3D modelling from minimally detailed hand drawn illustrations. I posses a mixture of artistic creativity
3D Animation
3D Animation Services
3D Flythroughs
3D Modeling
3D Rendering
3D Texturing
API
CAD Design
Exhibit Design
FEA
Graphic Design
Illustration
Injection Molding
Modo Software
Prototyping
Rapid Prototyping
Rendering
SolidWorks
Designer
mehulb
3d Artist, AR/VR, QC,Modeling and texturing (6years expperience)
I am Mehul Baraiya, a passionate 3D Artist & AR/VR Specialist with expertise in 3D modeling, texturing, and rendering. With years of experience in the industry, I specialize in creating high-quality game-ready
3D Artist
3D Modeling
3ds Max
Adobe Photoshop
Autodesk Maya
Blender
CAD Design
Pixologic ZBrush
pixplant
Rendering
Substance Painter
ZBrush
Designer
david_rubbinaccio
3D Modeling + Texture Artist
I am a 3D Artist from the New York City Metropolitan Area specializing in 3D Modeling and Texturing. I have experience using 2D and photo reference to create both photorealistic and stylized models and
2D to 3D Modeling
3D Artist
3D Furniture Modeling Services
3D Lighting
3D Modeling
3D Modeling
3D Product Modeling
3D Rendering
3D Rendering Services
3D Sculpting Design
3D Solid Modeling
3D Texturing
3D Visualization Services
Adobe After Effects
Adobe Photoshop
Adobe Premiere Pro
Arnold Renderer Software
Autodesk Maya
CAD Design
Digital 3D Sculpture Design
Foundry Mari
Hard Surface Modeling
Maya 3D Modeling Services
Organic Modeling
Photorealistic Rendering
Pixologic ZBrush
Product Rendering
Substance Painter
V-Ray