Global rank:
279,874 / 156,265
Skill pts: 0
3D Modeling Architectural Design Post-Production Scene Composition Scene Optimization

About

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Experience

  • 3D Artist — Architectural Visualization & Animation Self-employed · Freelance Dec 2018 – Present 7 yrs 11 mos Poland Creating architectural visualizations for property developers, architects, landscape designers, and marketing agencies. Working independently and remotely, I manage the complete production process, from interpreting architectural drawings and supplied models to final rendering and post-production.

    • Produce photorealistic exterior images, architectural animations, 360° panoramas, and JPG/SVG assets for interactive property navigators.
    • Handle modeling, UV mapping, materials, landscaping, lighting, scene composition, rendering, and scene optimization using Blender and Cycles.
    • Delivered visualization work for over 100 developments for Netby (2023–2026), several dozen for Rendart (2019–2025), and additional projects for individual clients.
    • Work on projects ranging from historic buildings with intricate facade details to residential developments of approximately 10 apartment buildings.
    • Develop custom material and lighting solutions to improve realism, including distorted glass reflections and simulated sunlight reflected from windows.
    • Use Photoshop, DaVinci Resolve, Geometry Nodes, and AI-assisted tools for post-production, compositing, and image refinement, with manual review and correction of generated content.

    Portfolio: https://onyxdimensions.com/

Education

  • Silesian University of Technology Master of Science (MSc), ARCHITECTURE, Very good 2018 – 2020 Activities and Societies: LAB 60+ Student Research Group — participation in research meetings, thematic lectures, and a virtual reality project. Master’s studies in Architecture, with a focus on the relationship between architectural design and virtual environments.

    Master’s thesis: explored the relationship between architecture and virtual space through the conceptual design of an exhibition building in Katowice, including a VR walkthrough created using Blender and Unreal Engine.

    Interdisciplinary project: contributed to the digitization of a university building for indoor environment analysis, using photogrammetry workflows with Agisoft Metashape and Blender.