Kevin O.
Automotive CAD, Class-A Surfacing, & Product Design
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About
I’m an automotive digital sculptor and CAD specialist with 15+ years of professional experience developing high-quality 3D surfaces and models for the automotive industry.
My primary specialty is Autodesk Alias and NURBS modeling. I’ve worked on major vehicle programs and led digital sculpting efforts for Ford design studios, including Mustang and Bronco programs. I bring the same level of precision, surface quality, and design understanding to freelance projects.
I can help with everything from concept development and sketch-to-CAD modeling to complex NURBS surfacing, Class-A surface refinement, production-ready geometry, and design visualization. I’m also highly proficient in Rhino.
If you need more than basic CAD drafting—if you need someone who understands design intent, proportion, surface quality, manufacturability, and how to turn an idea into polished professional geometry—I can help.
I’m available for individual projects, ongoing development work, and specialized CAD support for designers, engineers, startups, and manufacturers.
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My primary specialty is Autodesk Alias and NURBS modeling. I’ve worked on major vehicle programs and led digital sculpting efforts for Ford design studios, including Mustang and Bronco programs. I bring the same level of precision, surface quality, and design understanding to freelance projects.
I can help with everything from concept development and sketch-to-CAD modeling to complex NURBS surfacing, Class-A surface refinement, production-ready geometry, and design visualization. I’m also highly proficient in Rhino.
If you need more than basic CAD drafting—if you need someone who understands design intent, proportion, surface quality, manufacturability, and how to turn an idea into polished professional geometry—I can help.
I’m available for individual projects, ongoing development work, and specialized CAD support for designers, engineers, startups, and manufacturers.
Experience
-
Master Digital Sculptor/Modeler
Ford Motor Company · Full-time
Feb 2012 –
Aug 2026
14 yrs 6 mos
Dearborn, MI, USA
- Led exterior digital surfacing for the Ford Bronco and Ford Mustang programs.
- Mentored and trained new digital sculptors while helping establish department standards and best practices.
- Collaborated daily with Design, CAS, Engineering, Milling, and Prototype teams throughout vehicle development.
- Responsible for production-quality Class-A surfaces, hard-part integration, mill data, and physical model support.
- Guided surface refinement from early concept through production release.
- Served as a trusted technical resource for complex surfacing challenges. - 3D Layout Artist Speedshape · Contract Mar 2011 – Jul 2011 4 mos Bingham Farms, MI, USA Contributed to the stereoscopic conversion of Spy Kids 4: All the Time in the World, specializing in camera tracking, layout, character and environment modeling.
- 3D Artist Oddlyeven · Full-time Nov 2006 – Mar 2011 4 yrs 4 mos Grand Rapids, MI, USA Produced photorealistic renderings, animations, and visualization assets for automotive and product design clients while working directly with customers from concept through final delivery.
Education
- Kendall College of Art and Design Industrial + Product Design, Product & Concept Design 2003 – 2007
Stats
0 followers, 0 following
Joined: September 7, 2026
Last seen: September 9, 2026
Languages
English Native or bilingual proficiency
Location
Detroit, MI, United States