Artem G.
3D Artist | Hard-Surface & Asset Production Specialist | Visualization & Real-Time Rendering Expert
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About
Experienced 3D Artist with deep hands-on knowledge of industry-standard software and production pipelines. Strong focus on hard-surface modeling, game-ready asset creation, and high-quality visualization. Comfortable working across the entire creation process — from initial sketch to final render or engine integration. Practical, problem-solving approach with a solid understanding of what works in real projects. Self-taught professional with over a decade of active practice, backed by countless completed tasks and real client deliveries.
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Experience
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Freelance 3D Artist & Digital Fabrication Specialist 2021 – Present
Freelance 3D Consultant · Full-time
Mar 2021 –
Present
5 yrs 5 mos
Uzbekistan
Handling a wide variety of client projects: game assets, product visualization, prototyping, and promotional content.
Creating game-ready hard-surface models with full PBR texturing and optimization for Unreal Engine.
Producing cinematic-quality renders and animated sequences for advertising and commercial use.
Preparing 3D models for physical production through CNC machining and 3D printing workflows.
Managing all stages of production independently — from concept discussion to final delivery.
Education
- CG Course — Advanced 3D Modeling & Visualization Course completion certificate, Computer Graphics & Visualization, Completed with Merit 2010 – 2011 Activities and Societies: Active member of 3D artist communities, regular participation in online competitions, continuous portfolio development, and self-directed R&D projects exploring new workflows and techniques. Completed an intensive advanced 3D modeling and visualization course with a focus on hard-surface modeling, PBR texturing, and real-time rendering. Mastered the full asset production pipeline — from concept development to final render. Completed numerous practical assignments including vehicle modeling, industrial design, and game-ready props. The final project consisted of a complete hard-surface asset pack with full textures and real-time optimization. The course provided a solid technical foundation and a deep understanding of professional production workflows in the industry.
Stats
0 followers, 0 following
Joined: July 18, 2026
Last seen: August 30, 2026
Area of Expertise
3D Printing Design
3D Modeling
Games Design
DIY Design
Mechanical Engineering
Toys & Games Design
3D Printing Services
Carbon Fiber Composite
3D Sculpting Design
CNC Programming
AutoCAD Drafting & Design
Mechanical 3D Rendering
Real-Time Ray Tracing (RTX)
3D Models of Machine Parts
3ds Max Modeling Services
3D Commercial Rendering
Mechanical CAD Design
3D Product Modeling
Photorealistic Rendering
UV Mapping & Unwrapping Services
Languages
Russian Native or bilingual proficiency
English Professional working proficiency
Location
Tashkent, Uzbekistan