Global rank:
14,977 / 130,590
Skill pts: 5

About

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Experience

  • Mechanical & Product design Fetch Robotics · Full-time Oct 2024 – Feb 2026 1 yrs 4 mos Remote, OR, United States At Fetch Robotics, I worked remotely as a SolidWorks and Mechanical Designer.
    Fetch makes autonomous mobile robots for warehouses. I designed mechanical parts
    for their robots.
    One project was a sensor mast for a delivery robot. It held a LiDAR and a camera. I
    designed it so the sensors wouldn't vibrate during movement. I used aluminum tubes
    and 3D printed brackets.
    Another project was a battery enclosure for a small rover. I designed snap-fit lids and
    internal wire routing. The enclosure had to be IP54 rated, so I added rubber gaskets
    and screw bosses.
    I also designed motor mounts for a robotic arm prototype. I used Finite Element
    Analysis in SolidWorks to check stress and deflection. Then I sent the files to a CNC
    shop for metal prototypes.
    Working remote was tricky. I couldn't physically check fits. So I made detailed GD&T
    drawings and used calipers to measure sample parts sent to my home.
    I learned to design for injection molding, sheet metal, and 3D printing depending on
    the startup's budget.
  • Mechanical & Product designer Fictiv · Full-time Nov 2021 – Aug 2024 2 yrs 9 mos Remote, OR, United States My role there was Mechanical and Product Designer. So I worked from home, and I
    helped different companies design parts that Fictiv would later manufacture.
    People would send me their rough ideas or sometimes just a problem they had. At first,
    I used SolidWorks to design a solution — like a bracket, a housing, or a small
    mechanical part.
    I also had to think about how the part would be made. Fictiv does CNC machining, 3D
    printing, and injection molding. So I had to choose the right material and design the
    part so it was easy to manufacture.
    A lot of my job was talking to customers online, understanding what they needed, and
    then sending them a 3D model and a drawing. It was fun because every project was
    different.
    For sports, I worked on a hockey helmet padding system. The client wanted better
    impact protection but also good airflow. For medical, I designed a hand therapy device
    — like a plastic brace that helps people exercise their fingers after an injury. It had to
    be lightweight, easy to clean, and adjustable for different hand sizes. I worked closely
    with the client to make sure it felt comfortable and safe.
    So those were my main sports and medical projects there.
  • Solidworks Designer Velo3D · Full-time Oct 2016 – Oct 2021 5 yrs Fremont, CA, United States I used SolidWorks to design parts that were going to be 3D printed on their metal
    printers.
    Engineers or project managers would give me rough ideas or sketches, and I turned
    those into real 3D models. I also made sure the designs worked well with Velo3D's
    printing process — like adding supports or changing shapes so they wouldn't fail
    during printing.
    I had just graduated from Wichita State at that time, so I was still learning a lot. But my
    main job was creating solid, printable models and drawing files for the production
    team.
    It wasn't just about making things look nice — I had to make sure they were practical
    and could actually print correctly. So yeah, that was my role there.

Education

  • Wichita State University Bachelor of Mechanical Engineering, Mechanical Engineering 2012 – 2016

Stats

Joined: April 25, 2026

Last seen: April 26, 2026

Location

Chicago, United States