About
Experienced Environment Artist with 4+
years in creating performance
optimized assets and expansive
environments for real-time
applications in Unreal Engine.
Expertise in modular construction,
foliage design, and production pipeline
efficiency, ensuring visually immersive
and technically sound game-ready
environments.
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Experience
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3d artist
Duality Robotics PVT LTD · Full-time
Mar 2022 –
Present
4 yrs 1 mos
Mumbai, MH, India
Planned and managed asset pipelines, defining breakdown
strategies and performance optimization standards for real
time production.
Created high-quality high-poly and low-poly assets, including
props, foliage, vehicles, and characters, enhancing visual
fidelity through efficient baking workflows.
Developed scalable modular environment systems that
enhanced asset reusability and reduced production time.
Designed realistic foliage with reference-driven workflows and
optimized alpha card techniques for natural silhouettes.
Built vehicle assets with production-ready topology, preparing
meshes for rigging and animation integration.
Executed UV layouts with proper padding and consistent texel
density, ensuring visual consistency across assets.
Applied advanced PBR texturing workflows with baked maps and
optimized texture packing techniques, improving overall
texture efficiency.
Optimized material workflows by reducing slots and improving
shader efficiency for enhanced real-time performance.