Dan F.
3D ARTIST| LAYOUT, MODELING, TEXTURING, LOOKDEV, SCATTER ,PHOTOGRAMMETRY| AWARD WINNING PRODUCTIONS
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About
A passionate and dedicated 3D Artist with over 5+ years experience in Modeling, Texturing, Lookdev, Scatter, Scan Processing/Photogrammetry, and Layout. Consistent adherence to deadlines, and meticulous attention to detail while managing and prioritizing projects for multiple major productions such as The Oscar and Most Outstanding Environment VES award-winning Guillermo Del Toro’s ‘Pinocchio’, ‘Cowboy Bepop’, ‘Prehistoric Planet: Season 2’, ‘Nightmare Alley’, ‘Vikings: Valhalla’ and other notable titles.
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Experience
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3D Modeler
Scanline VFX · Full-time
May 2023 –
Nov 2023
6 mos
Montreal, QC, Canada
● Created FX-friendly models and unwrapped with correct materials for top movies and TV shows such as
‘Godzilla vs. King Kong’ and ‘Avatar: The Last Airbender’.
● Showed exceptional initiative and dedication by completing pipeline ramp-up within a week, and undertaking
assignments on multiple productions which enabled the team to meet critical deadlines for projects such as
the TV series, ‘Atlas’. -
Key Artist
Mr.X/MPC · Full-time
Apr 2021 –
Apr 2023
2 yrs
Toronto, ON, Canada
● Tasked with design, layout, modeling, texturing and LookDev for key environments (such as the ‘City Centre’) in
Guillermo Del Toro’s Oscar and Most Outstanding Environment VES award-winning movie, ‘Pinocchio’
● Led global cross-functional projects as the exclusive Scan Processing and Photogrammetry artist at the studio,
while prioritizing and executing on multiple productions.
● Managed up to five shows at a time, showing exceptional time management which enabled the studio to meet
major deadlines for productions such as ‘Chupa’ and ‘Resident Evil: Welcome to Raccoon City’.
● Trained other artists on specific tools and programs such as Reality Capture and Agisoft Meta Shape.
● Collaborated, organized and planned out environments with supervisors and leads.
● Managed junior artists to ensure deadlines were met and client requirements satisfied. -
3D Artist
General Electric · Full-time
Jun 2016 –
Dec 2017
1 yrs 6 mos
Markham, ON, Canada
● Led the development of multi-million dollar VR projects for clients involving modeling, texturing, layout, and
quality testing.
● Utilized the Unreal Engine to develop interactive VR experiences for clients.
● Successfully produced an intricate and detailed 3D Factory and Oil Rig visualizations tailored to client
specifications.
● Collaborated closely with the Chief Marketing Officer (CMO) to ensure client satisfaction
Education
- Humber College Advanced Degree, 3D, Animation, Art and Design 2013 – 2016
Stats
0 followers, 0 following
Joined: May 6, 2024
Last seen: May 15, 2024
Area of Expertise
3D Printing Design
3D Modeling
3D Rendering Services
3D Design Services
3D Sculpting Design
3D Solid Modeling
Blender 3D Modeling Services
3D Furniture Modeling Services
3D Architectural Modeling
3D Models of Machine Parts
3D Logo Design
Assembly Modeling Services
3D Presentation Design
3D Product Animation
3D Aerial Rendering Services
3D Commercial Rendering
3D Product Modeling
2D to 3D Modeling
3D Floor Plan Rendering
UV Mapping & Unwrapping Services
Languages
English Native or bilingual proficiency
Location
Mississauga, Ontario, Canada