Farid M.
Senior 3D Rigging Artist
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About
Senior 3D Character & Creature Rigger with over a decade of experience specializing in Autodesk Maya, advanced deformation systems, and production-ready rigs for film, games, and animation.
I build animator-friendly rigs that combine anatomical accuracy, intuitive controls, and efficient deformation from complex facial and body systems to custom creature setups.
I'm particularly interested in advanced deformation and real-time character technology, including my own Fake Muscle System, designed to create controllable muscle movement, skin sliding, and secondary deformation.
I've worked across character and creature projects, collaborating remotely with artists and teams in different production environments.
Core strengths:
• Character & Creature Rigging
• Advanced Deformation Systems
• Maya Python & Rig Automation
• Facial Rigging
• Anatomical Rigging
• Real-Time / Game-Ready Rigging
• Muscle & Secondary Deformation
• Animator-Friendly Production Pipelines
Open to: Remote freelance and contract opportunities in character rigging, creature rigging, technical animation, and advanced deformation.
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I build animator-friendly rigs that combine anatomical accuracy, intuitive controls, and efficient deformation from complex facial and body systems to custom creature setups.
I'm particularly interested in advanced deformation and real-time character technology, including my own Fake Muscle System, designed to create controllable muscle movement, skin sliding, and secondary deformation.
I've worked across character and creature projects, collaborating remotely with artists and teams in different production environments.
Core strengths:
• Character & Creature Rigging
• Advanced Deformation Systems
• Maya Python & Rig Automation
• Facial Rigging
• Anatomical Rigging
• Real-Time / Game-Ready Rigging
• Muscle & Secondary Deformation
• Animator-Friendly Production Pipelines
Open to: Remote freelance and contract opportunities in character rigging, creature rigging, technical animation, and advanced deformation.
Behance: ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
YouTube: ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
LinkedIn: ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
Experience
-
Senior Rigging Artist
ASOO VFX / Animation · Freelance
Mar 2025 –
Feb 2026
11 mos
Tehran,Tehran Province, Iran
Created anatomically informed character and creature rigs for production.
• Built advanced deformation setups and animator-friendly controls while prioritizing viewport performance.
• Collaborated remotely with modeling, animation, and production teams to solve technical and deformation challenges. -
Senior Rigging Artist
Alzahra Studio · Freelance
Jun 2025 –
Jun 2025
0 mos
Tehran, Tehran Province, Iran
• Developed production-ready creature and character rigs for film-oriented projects.
• Designed control systems supporting believable movement and high-quality deformation.
• Worked across overlapping project schedules in a remote production environment. -
Senior Rigging Artist
Genius Studio · Freelance
Aug 2023 –
Jun 2024
10 mos
Tehran, Tehran Province, Iran
• Rigged stylized and realistic characters for animation and commercial production.
• Optimized rig structures for usability, deformation quality, and efficient production playback. -
Senior Rigging Artist / Rigging Lead
Polaris Game Studio · Freelance
Sep 2023 –
Dec 2023
3 mos
Tehran, Tehran province, Iran
Led and supported rigging work within the production team and helped maintain consistent technical standards.
• Produced a large volume of game-ready rigs designed to integrate with the studio's Unreal Engine pipeline.
• Collaborated with animation and modeling teams to resolve asset, deformation, and implementation requirements. -
Senior rigger
RSK Entertainment · Full-time
Apr 2020 –
Nov 2022
2 yrs 7 mos
Tehran, Tehran Province, Iran
♦Rig 3D assets (characters, creatures, props, sets, etc.)
problem-solving
♦ Support rigs throughout the production process.
♦ Collaborate with animators to design intuitive rig interfaces
♦ Create scripts for automated rigs
♦ Work closely with modelers and animators to ensure an asset is efficiently rigged and capable of full range motion with fine levels of control and high usability
Education
- Kharazmi University, Tehran, Iran MSc, Sedimentology, 19 2015 – 2018
Stats
0 followers, 0 following
Joined: June 12, 2023
Last seen: September 30, 2026
Area of Expertise
Languages
English Professional working proficiency
Kurdish Native or bilingual proficiency
Location
Iran