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I've worked with 3D modeling with Solidworks since 1992 as an engineer. I've diversified into webpages and video games using Photoshop, Blender 3D, and Unity. I can make models, animate, and render...
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I've worked with 3D modeling with Solidworks since 1992 as an engineer. I've diversified into webpages and video games using Photoshop, Blender 3D, and Unity. I can make models, animate, and render them. I code in C# for Unity video games. I wrote and received a patent for a collapsible reclining chair, so if you have patent questions let me know.
I am a 3D Environment and Prop Artist with skills in various programs including Maya, ZBrush, Substance Painter, AfterEffects, Photoshop, Unreal Engine, and Fusion 360. Though my main skill is modelin...
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I am a 3D Environment and Prop Artist with skills in various programs including Maya, ZBrush, Substance Painter, AfterEffects, Photoshop, Unreal Engine, and Fusion 360. Though my main skill is modeling, I also have experience texturing, lighting, and rendering in Maya as well as traditional and digital sketching and concept art development. I have basic skills in animation using Maya to bring my environments alive. My AfterEffects experience includes color correction and basic video creation and editing.
I've worked with 3D modeling with Solidworks since 1992 as an engineer. I've diversified into webpages and video games using Photoshop, Blender 3D, and Unity. I can make models, animate, and render...
Read more
I've worked with 3D modeling with Solidworks since 1992 as an engineer. I've diversified into webpages and video games using Photoshop, Blender 3D, and Unity. I can make models, animate, and render them. I code in C# for Unity video games. I wrote and received a patent for a collapsible reclining chair, so if you have patent questions let me know.