Creative and detail-oriented 3D Artist with 6 years of professional experience across VFX, gaming, product visualization, and e-learning, specializing in production-ready characters, props, and organi...
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Creative and detail-oriented 3D Artist with 6 years of professional experience across VFX, gaming, product visualization, and e-learning, specializing in production-ready characters, props, and organic assets. Experienced in digital sculpting, retopology, texturing, lighting, and character blendshapes, with hands-on contribution to major film and streaming projects including Pinocchio, Disenchanted, Rescue Rangers, Bardo, Atlas, Kraven the Hunter, and Poacher. Proven ability to collaborate closely with art supervisors and creative leads, mentor junior artists, and deliver high-quality assets aligned with production pipelines. Proficient in Maya, ZBrush, Blender, Substance Painter, Photoshop, and Marvelous Designer, with a strong foundation in anatomy, form, and visual storytelling.