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I work in Blender and can make complex organic and hard surface models, fixtures or contraptions, with high precision and print ready. But mostly I work making artistic things like sculptures or relie...
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I work in Blender and can make complex organic and hard surface models, fixtures or contraptions, with high precision and print ready. But mostly I work making artistic things like sculptures or reliefs.
I used to work for jewelers, hobbyists, engineers.
Sometimes engineers need my help due to the limitations of parametric software. In mesh editing software we can produce complex and organic shapes much easier and faster.