3D Model
Crux Mortis - Game Ready Pistol
to list the model in sale & marketplace. End Product - 3D Model (Game Ready) - 1k, 2k. 4k Textures (Baked) - Animations (shooting, loading) - 3D Print (modular, no overlap geometry) Type: - Client Request
Designer
Tough_designer
Mechanical Engineer with 15 years of automotive design experience, specializing in Plasticity and 3D
Creative designer with 15 years of experience in the automotive industry. Designed everything from plastic roofs to aluminum cooling modules as well as my own designs for trailers and board game accessories.
Designer
sosoGat
3D Modeler/Sculptor
Designer
abdulrahmanb2
Industrial Designer/ Mechanical Engineer | Toyota | Turkish Airlines | Isuzu | + 23 Global Clients
across consumer products, industrial systems, automotive components, and hardware devices. Skilled in 3D CAD (Fusion 360, Inventor, SolidWorks), technical drawings, sheet metal design, injection molding,
Designer
alldel26
Senior 3D CAD Designer (15+ Yrs) | SolidWorks & Autodesk (AutoCAD, Inventor, Fusion 360)
high-quality 3D models and photorealistic renders. With a focus on Design for Manufacturing (DfM), I ensure your parts are optimized for 3D printing, CNC, or injection molding. Top Services: • 3D Part & Assembly
Designer
skier3d
3D Artist & Functional Designer with 3D Printing Expertise
multidisciplinary 3D Artist and Designer with over 20 years of experience in CG, concept development, and functional product design. I create clean, production-ready 3D models for both digital use and 3D printing
3D Model
Genshin Impact: Royal Longsword - 3D Printable Prop
references from the game, with attention to detail. The model was created entirely using CAD modeling in Plasticity.
Designer
dank5
a wheelchair and can't talk. So I have an excuse to play on the computer all day :>) I model in plasticity and Zbrush and have a background in art/engineering/maker. I can do mech/organic/etc. https://www
Designer
OleksandrVorobchuk
Hard Surface Designer specializing in Realistic Weapons & Sci-Fi Assets
I am a 3D hard surface artist focused on realistic and sci-fi weapon design for games. I specialize in creating high-quality, game-ready models with attention to clean topology, real-world mechanics, and
Designer
OleksandrOleksiuk
me: I specialize in high-detail polygonal modeling and digital sculpting specifically optimized for 3D printing. My core expertise lies in creating complex props, artifacts, weapons, and armor elements