Designer
Nino_Kainama
Multimedia Artist
years. Worked a lot on TVC, Company Profile, Key Visual, Social Media Video, Print Ad, and also a few VFX for movies. Specialized in 3d lighting, rendering & compositing, but also proficient in hard surface
Designer
Anna_Volkova
3D Generalist
I'm a student at the School of Visual Arts, focusing on 3D and VFX. Since starting college, I've been learning about 3D art and visual effects; I realised that one day, I would want to be a CG Generalist
Designer
Bruce McLaren-Lyall
Homeware Design, General Design & 3D Modelling Professional
an innovative editor, visual storyteller and post production specialist in terms of grade, CGI and VFX, I love challenges that expand my skills and have a keen interest in new film technologies. I started
Designer
Mansur Ali Mondal
Designer
lindajules
3D Generalist with 8 years in the Visual Effects Industry
hundred episodes of popular TV shows, feature films, and commercials. Some select titles that my 3D & VFX work has been featured in: The Walking Dead - 27 episodes Fear the Walking Dead - 8 episodes The Flash
3D Model
Stylized & Realistic 3D Character Models
accessories Ready for animation, rendering, or virtual use These models are ideal for: Cinematics and VFX Virtual humans and avatars Product visualization Digital doubles and interactive media Every detail
Designer
Yousuf
Hard surface Modeller/ prop artist
there! I'm an 18 year old self taught hard surface modeller from London who's aspiring to work in the vfx industry upon completing my portfolio. I very much enjoy 3D modelling and using kit-bash assets to
3D Model
the-memory-leech
presence. Software used: Blender, Photoshop, After Effects Role: Concept Artist, 3D Modeler, Texture & VFX Designer
Designer
sandeep veepuri
maya caracter animator
I am a feature film, VFX, game Animator since 10 years, I have a well developed eye for Animation with highest appeal in the characters personalities and motion, and a serious gamer by myself, more over
Designer
Jan Vallve
3D Bachelor Degree
opportunities as a 3D artist/ Environment Artist. I have experience working with a team as a 3D artist and VFX. Lately I have focused on hard surface techniques (with 3dMax and Substance) to do my final career