Designer
VictorAde
3D Model Designer
Engine. I offer: Game assets, Low and high poly, Detailed texture, Realistic, Stylized, Cartoon, Rigging, Facial expressions, Environment and more. I use blender to make perfect 3d character. With my services
Service
I will create 3D game art for your projects
The services I offer include:
- 3D game art, 3D game character art, etc
- 2D game art, 2D game character art
What You’ll Get:
High-quality 3D models
3D Model
Some project/assets that I made used Blender
introduce my self, I'm Revinaldin, you can call me Revin I'm 3d artist specialize for 3d modeling, rigging, animation, lighting and sculpting use Blender 3d software I also edit some footage use adobe premiere
Designer
Balaji_Developer
Freelancer 3D Artist
Unreal engine and gained expertise in 3D Modelling And now exercising in UI designing, Programming, Rigging and our future expansion will be Unity engine. We make 3D models compatible with both Unity and Unreal
Designer
preciouso
3D Artist | Character & Environment Design | Cad designer
Blender, ZBrush, Substance Painter, and Unity/Unreal. Key Skills: High/low-poly modeling & texturing Rigging & animation-ready assets PBR texturing & material creation Optimized models for VR, AR & real-time
Designer
diaj
3d artist
to life through detailed models, textures, and and more. Services - 3D modeling and texturing - Rigging - Visual effects - Concept art and design Style My style blends realism with creativity, focusing
Designer
Kamrankhalid
3D Artist with Blender 3D experience
Modeling & Sculpting UV Mapping & Texturing Lighting & Rendering (Cycles, V-Ray, Arnold) Animation & Rigging Game & AR/VR Asset Creation
Designer
amodbara
3D Designer & Animator | Blender, Unreal Engine, AR/VR | 3+ Yrs Exp
visualization Machine visualization Tools: Blender, Unreal Engine, Substance Painter, V-Ray rendering, 3D rigging, CAD design. Delivered for: Engineering prototypes. Educational content (SOPs, learning, how machines
Designer
ayushm1
3dArtist
With a variety of skillset, I can complete the projects on time and meet the deadlines. Am also team working member and have no problem working until the work is done.
Designer
razershake
Technical 3D Artist | Hard surface specialist | Procedural workflows | Programming + 3D pipelines
asset creation. My background spans product visualization, game-ready assets, character modeling, rigging, and architectural visualization. What drives me most is building efficient, parametric workflows