About the job
We are looking for an experienced 3D artist who specializes in materials, PBR rendering, Baking, mesh structure, and real-time asset preparation for WebGL / Three.js projects.
This role is not about modeling from scratch. The main responsibility is to prepare and structure existing 3D models (.stp) so they work perfectly in an interactive web environment, including features such as hide/show parts and runtime color changes.
You will collaborate closely with a WebGL developer. Your work will define what can be controlled, while the developer handles how it behaves in code.
We are looking for an experienced 3D artist who specializes in materials, PBR rendering, Baking, mesh structure, and real-time asset preparation for WebGL / Three.js projects.
This role is not about modeling from scratch. The main responsibility is to prepare and structure existing 3D models (.stp) so they work perfectly in an interactive web environment, including features such as hide/show parts and runtime color changes.
You will collaborate closely with a WebGL developer. Your work will define what can be controlled, while the developer handles how it behaves in code.
We are looking for an experienced 3D artist who specializes in materials, PBR rendering, Baking, mesh structure, and real-time asset preparation for WebGL / Three.js projects.
This role is not about modeling from scratch. The main responsibility is to prepare and structure existing 3D models (.stp) so they work perfectly in an interactive web environment, including features such as hide/show pa...
read more
We are looking for an experienced 3D artist who specializes in materials, PBR rendering, Baking, mesh structure, and real-time asset preparation for WebGL / Three.js projects.
This role is not about modeling from scratch. The main responsibility is to prepare and structure existing 3D models (.stp) so they work perfectly in an interactive web environment, including features such as hide/show parts and runtime color changes.
You will collaborate closely with a WebGL developer. Your work will define what can be controlled, while the developer handles how it behaves in code.
read less