About the job
Vessartia sells made-to-order memorial vessels that customers configure and see rendered in the browser before they buy. Every piece exists twice over: as a manufacturing master a workshop can build from, and as a lightweight display mesh the browser can render in real time. The render is the product photograph, so the display mesh has to be a faithful derivative of the master, not an approximation that drifts from it.
You will own that entire chain: modelling each piece in CAD, exporting it to a web-ready .glb that declares its own structure, authoring the material maps that make it read as walnut or brushed steel, and entering and validating piece data, material maps, and sellable SKU logic in our internal catalog tools. You're building the catalogue that the whole product stands on.
This is a defined, initial engagement: independent-contractor work scoped to deliver version 1 of the product catalog (~300 SKUs) over 3–4 months. You'll supply your own CAD/Blender tools and set your own hours and process; we'll provide the spec, critical dimensions and tolerances, and review deliverables against agreed milestones. Additional catalog work beyond v1 would be a separate follow-on agreement.
This is a role for someone who is happy that a millimeter matters and that a filename typo is a bug.
What you'll do
• Model vessel components (bodies, lids, handles, ornaments, bases, etc.) in CAD as manufacturable masters, then produce:
o Decimated web display meshes (glTF/GLB...
read more
Vessartia sells made-to-order memorial vessels that customers configure and see rendered in the browser before they buy. Every piece exists twice over: as a manufacturing master a workshop can build from, and as a lightweight display mesh the browser can render in real time. The render is the product photograph, so the display mesh has to be a faithful derivative of the master, not an approximation that drifts from it.
You will own that entire chain: modelling each piece in CAD, exporting it to a web-ready .glb that declares its own structure, authoring the material maps that make it read as walnut or brushed steel, and entering and validating piece data, material maps, and sellable SKU logic in our internal catalog tools. You're building the catalogue that the whole product stands on.
This is a defined, initial engagement: independent-contractor work scoped to deliver version 1 of the product catalog (~300 SKUs) over 3–4 months. You'll supply your own CAD/Blender tools and set your own hours and process; we'll provide the spec, critical dimensions and tolerances, and review deliverables against agreed milestones. Additional catalog work beyond v1 would be a separate follow-on agreement.
This is a role for someone who is happy that a millimeter matters and that a filename typo is a bug.
What you'll do
• Model vessel components (bodies, lids, handles, ornaments, bases, etc.) in CAD as manufacturable masters, then produce:
o Decimated web display meshes (glTF/GLB)
Y-up, meters, a few hundred KB, visually faithful.
o Neutral manufacturing solid (STEP)
o Dimensioned drawing sheet
You do not need to be a GD&T specialist, but you do need dimensioned drawing experience
• Author structural metadata inside the file, including connection points, decoration zones, and volume bounding tags.
• Author PBR material sets (tiling color, normal and roughness maps at true physical scale) so a grain reads at the size it would in the workshop.
• Enter and maintain the catalogue: pieces, piece types, materials/finishes, models, and the SKUs that make combinations sellable, via our admin tools.
• Verify your own work in the live configurator: check the piece attaches everywhere it should, the assembly dimensions compute correctly, and the render holds up.
What we need
• Demonstrable CAD experience producing parts that were actually manufactured
o Fusion 360, SolidWorks, Rhino, or equivalent.
• Real-time 3D asset preparation: retopology/decimation, UV unwrapping, glTF/GLB export. Blender fluency is effectively required, whatever else you use.
• PBR texturing
o You understand why a color map on a smooth surface reads as printed paper, and you can author or source a normal map that fixes it.
• Able to produce a dimensioned drawing sheet from your own model. We will tell you which dimensions are critical and what tolerance they carry.
• Meticulousness with naming, IDs and conventions. A large part of this job is getting a string exactly right, every time, without being reminded.
• Comfort working from a written spec and telling us when the spec is wrong.
• Self-directed: for this engagement, you'll be the only person doing this, working from a documented convention rather than a queue of tickets.
Nice to have
• Woodworking, metalwork, ceramics or other fabrication background (Knowing how the thing is really made)
• Experience with product configurators, three.js/Babylon, or model-viewer.
• Familiarity with KTX2/Basis texture compression and meshopt.
• Photogrammetry or scanning, for capturing real material samples.
• Any admin/PIM/ERP catalogue experience.
How to apply
1. Include your portfolio or 2–3 screenshots showing an object you modeled in CAD alongside its optimized real-time display mesh (with wireframes visible). We want to see both the source geometry and your topology/decimation.
2. Take 30-seconds each to answer the following questions:
a. Imagine a web glTF asset looks flat and pixelated in the browser, even though the color map is 4K. In 1–2 sentences, what are the first two material maps or settings you inspect?
b. What tools do you use to go from CAD solids (NURBS) to clean polygonal web meshes?
c. What is the strictest file/naming convention or structured data system you’ve had to follow?
read less
Vessartia sells made-to-order memorial vessels that customers configure and see rendered in the browser before they buy. Every piece exists twice over: as a manufacturing master a workshop can build from, and as a lightweight display mesh the browser can render in real time. The render is the product photograph, so the display mesh has to be a faithful derivative of the master, not an approximatio...
read more
Vessartia sells made-to-order memorial vessels that customers configure and see rendered in the browser before they buy. Every piece exists twice over: as a manufacturing master a workshop can build from, and as a lightweight display mesh the browser can render in real time. The render is the product photograph, so the display mesh has to be a faithful derivative of the master, not an approximation that drifts from it.
You will own that entire chain: modelling each piece in CAD, exporting it to a web-ready .glb that declares its own structure, authoring the material maps that make it read as walnut or brushed steel, and entering and validating piece data, material maps, and sellable SKU logic in our internal catalog tools. You're building the catalogue that the whole product stands on.
This is a defined, initial engagement: independent-contractor work scoped to deliver version 1 of the product catalog (~300 SKUs) over 3–4 months. You'll supply your own CAD/Blender tools and set your own hours and process; we'll provide the spec, critical dimensions and tolerances, and review deliverables against agreed milestones. Additional catalog work beyond v1 would be a separate follow-on agreement.
This is a role for someone who is happy that a millimeter matters and that a filename typo is a bug.
What you'll do
• Model vessel components (bodies, lids, handles, ornaments, bases, etc.) in CAD as manufacturable masters, then produce:
o Decimated web display meshes (glTF/GLB)
Y-up, meters, a few hundred KB, visually faithful.
o Neutral manufacturing solid (STEP)
o Dimensioned drawing sheet
You do not need to be a GD&T specialist, but you do need dimensioned drawing experience
• Author structural metadata inside the file, including connection points, decoration zones, and volume bounding tags.
• Author PBR material sets (tiling color, normal and roughness maps at true physical scale) so a grain reads at the size it would in the workshop.
• Enter and maintain the catalogue: pieces, piece types, materials/finishes, models, and the SKUs that make combinations sellable, via our admin tools.
• Verify your own work in the live configurator: check the piece attaches everywhere it should, the assembly dimensions compute correctly, and the render holds up.
What we need
• Demonstrable CAD experience producing parts that were actually manufactured
o Fusion 360, SolidWorks, Rhino, or equivalent.
• Real-time 3D asset preparation: retopology/decimation, UV unwrapping, glTF/GLB export. Blender fluency is effectively required, whatever else you use.
• PBR texturing
o You understand why a color map on a smooth surface reads as printed paper, and you can author or source a normal map that fixes it.
• Able to produce a dimensioned drawing sheet from your own model. We will tell you which dimensions are critical and what tolerance they carry.
• Meticulousness with naming, IDs and conventions. A large part of this job is getting a string exactly right, every time, without being reminded.
• Comfort working from a written spec and telling us when the spec is wrong.
• Self-directed: for this engagement, you'll be the only person doing this, working from a documented convention rather than a queue of tickets.
Nice to have
• Woodworking, metalwork, ceramics or other fabrication background (Knowing how the thing is really made)
• Experience with product configurators, three.js/Babylon, or model-viewer.
• Familiarity with KTX2/Basis texture compression and meshopt.
• Photogrammetry or scanning, for capturing real material samples.
• Any admin/PIM/ERP catalogue experience.
How to apply
1. Include your portfolio or 2–3 screenshots showing an object you modeled in CAD alongside its optimized real-time display mesh (with wireframes visible). We want to see both the source geometry and your topology/decimation.
2. Take 30-seconds each to answer the following questions:
a. Imagine a web glTF asset looks flat and pixelated in the browser, even though the color map is 4K. In 1–2 sentences, what are the first two material maps or settings you inspect?
b. What tools do you use to go from CAD solids (NURBS) to clean polygonal web meshes?
c. What is the strictest file/naming convention or structured data system you’ve had to follow?
read less