Training Ball & Sci-Fi Env

Contest Ended, Winner(s) have been selected.
I have two models that need to be made for an indie game I'm building. The first is a simple orb thing that levitates and will shoot lasers. The second is a temple training like facility.

I'm creating a game that needs a sci-fi training orb that'll levitate around, and fire lasers. I've done a very crude sketch (attached) to help you understand what I'm envisioning.

Temple Environment:
It should feel like a wide open space that also seems a bit "sacred". I've provided another crude drawing of what I'm envisioning. I have a couple of tweaks about it though, I'd like the ceiling to be much higher and there to be pillars holding on the lights instead of them just hanging on the wall. And the windows to be about 75% of their thickness and taller.
I'm looking for the coolest designs, if you wanted, you could go completely off book and make something that just meets the criteria descriptions. The "coolest" designs will win.
  1. Blender (2.76b)
Additional Information
Please submit .dae (collada) or .blend (blender) files only.


1st Winner
#4 Orb by Adam
Perfect sphere in the center. The outter shell geometry is unknown to man.
Feb 19, 2016 3:25
#3 Training Ball Ver. 0.2 by Vincenzo Ricci
Feb 18, 2016 22:44
#5 Training Ball by Marco B
Feb 19, 2016 18:43
#2 Training Ball Ver. 0.1 by Vincenzo Ricci
Training Ball Ver. 0.1 - 1/2 part of project
Feb 18, 2016 18:46
#1 Trainer Bot by arunkumar0514
I can provide its other format also like step, iges, stl.
I'll make temple in blender 2.75.
Please do review about the design.
Feb 18, 2016 10:01
#6 Temple by arunkumar0514
Temple with focus light in centre where game player will stand holding the ball. Torches on pillar and wide windows with sacred stone wall.
Feb 20, 2016 5:50


Tue, 23 Feb 2016 00:20:34 +0000
Wil there still be a chance to win for the environment
Mon, 22 Feb 2016 06:02:02 +0000
congrat! adam

Vincenzo Ricci


Fri, 19 Feb 2016 19:10:15 +0000
Good evening Caleb,
I apologize for the slowness in the response, but I am forced to work into the night to the many commitments.
Certainly, I can export to .dae format (collada).
And I can also do the rendering putting the reflective material of the first rendering.
Tonight I will work on environment, there is no 'problem.
I wondered just who also export the photorealistic textures or materials would be a problem, you have also need of materials and textures?
Or will 'throughout the game's rendering engine?
The problem with these renderings that I am putting are made with KeyShot, and the materials are not exported to a file. :/
Fri, 19 Feb 2016 18:46:54 +0000
I believe you may find that CADcrowd is not necessarily the best community to create your temple environment as this site is dedicated mostly to original mechanical designs, and usually real-world devices. I'd suggest for your 3D environment needs. Your orb however is a great fit here at CADcrowd, as you have probably noticed from your submissions so far.
Fri, 19 Feb 2016 18:33:18 +0000
@edward It doesn't really matter since I can scale it in editor.
Fri, 19 Feb 2016 15:45:38 +0000
on the sci-fi training orb what are the dimensions
Fri, 19 Feb 2016 04:05:10 +0000
Also can you please do the environment also?
Fri, 19 Feb 2016 04:04:25 +0000
Could you submit a collada (.dae) file instead?
Thu, 18 Feb 2016 23:26:45 +0000
Also, I think the casing should be shiny like in the first submission you did.
Thu, 18 Feb 2016 23:23:44 +0000
Hey could you export it in dae (collada) format? I'm loving the design on this one. Could you also do the environment? If that looks good too, I'll likely select yours.

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