Training Ball & Sci-Fi Env
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Choosing Finalist
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Orb:
I'm creating a game that needs a sci-fi training orb that'll levitate around, and fire lasers. I've done a very crude sketch (attached) to help you understand what I'm envisioning.
Temple Environment:
It should feel like a wide open space that also seems a bit "sacred". I've provided another crude drawing of what I'm envisioning. I have a couple of tweaks about it though, I'd like the ceiling to be much higher and there to be pillars holding on the lights instead of them just hanging on the wall. And the windows to be about 75% of their thickness and taller.
- Blender (2.76b)
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Designer
I apologize for the slowness in the response, but I am forced to work into the night to the many commitments.
Certainly, I can export to .dae format (collada).
And I can also do the rendering putting the reflective material of the first rendering.
Tonight I will work on environment, there is no 'problem.
I wondered just who also export the photorealistic textures or materials would be a problem, you have also need of materials and textures?
Or will 'throughout the game's rendering engine?
The problem with these renderings that I am putting are made with KeyShot, and the materials are not exported to a file. :/
I believe you may find that CADcrowd is not necessarily the best community to create your temple environment as this site is dedicated mostly to original mechanical designs, and usually real-world devices. I'd suggest turbosquid.com for your 3D environment needs. Your orb however is a great fit here at CADcrowd, as you have probably noticed from your submissions so far.
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JudahRichardson