Horse Toy - Reverse Engineering From Scan Data
Reverse Engineering – 3D Horse Model
This project demonstrates my reverse engineering workflow for creating a production-ready 3D model from a reference object. Starting with reference images, I analyzed the overall proportions, silhouette, and key anatomical features to accurately recreate the horse in a clean digital format.
The model was sculpted in ZBrush, focusing on smooth topology, balanced proportions, and refined surface details while maintaining the original character of the reference. Throughout the process, I ensured the geometry was optimized for further CAD refinement, 3D printing, or manufacturing applications.
Skills Demonstrated:
Reverse Engineering from Reference
Digital Sculpting (ZBrush)
Organic Modeling
Form & Proportion Analysis
3D Printing Ready Model Preparation
Product Visualization
This project showcases my ability to transform physical concepts or reference images into accurate, high-quality 3D models suitable for product development, collectibles, toy design, and manufacturing.
Published