Global rank:
78,907 / 81,077
Skill pts: 0
2D & 3D Modeling 3D Artist 3D Design and Modeling 3D Rendering 3ds Max Adobe After Effects Adobe Photoshop Adobe Substance 3D Painter Agisoft Metashape Autodesk Maya Autodesk Recap Blender CAD Design Foundry Mari Houdini Katana 3D Software RizomUV Virtual Spaces Unity 3D Unreal Engine ZBrush
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About

A passionate and dedicated 3D Artist with over 5+ years experience in Modeling, Texturing, Lookdev, Scatter, Scan Processing/Photogrammetry, and Layout. Consistent adherence to deadlines, and meticulous attention to detail while managing and prioritizing projects for multiple major productions such as The Oscar and Most Outstanding Environment VES award-winning Guillermo Del Toro’s ‘Pinocchio’, ‘Cowboy Bepop’, ‘Prehistoric Planet: Season 2’, ‘Nightmare Alley’, ‘Vikings: Valhalla’ and other notable titles.

Experience

  • 3D Modeler Scanline VFX · Full-time May 2023 – Nov 2023 6 mos Montreal, QC, Canada ● Created FX-friendly models and unwrapped with correct materials for top movies and TV shows such as
    ‘Godzilla vs. King Kong’ and ‘Avatar: The Last Airbender’.
    ● Showed exceptional initiative and dedication by completing pipeline ramp-up within a week, and undertaking
    assignments on multiple productions which enabled the team to meet critical deadlines for projects such as
    the TV series, ‘Atlas’.
  • Key Artist Mr.X/MPC · Full-time Apr 2021 – Apr 2023 2 yrs Toronto, ON, Canada ● Tasked with design, layout, modeling, texturing and LookDev for key environments (such as the ‘City Centre’) in
    Guillermo Del Toro’s Oscar and Most Outstanding Environment VES award-winning movie, ‘Pinocchio’

    ● Led global cross-functional projects as the exclusive Scan Processing and Photogrammetry artist at the studio,
    while prioritizing and executing on multiple productions.

    ● Managed up to five shows at a time, showing exceptional time management which enabled the studio to meet
    major deadlines for productions such as ‘Chupa’ and ‘Resident Evil: Welcome to Raccoon City’.

    ● Trained other artists on specific tools and programs such as Reality Capture and Agisoft Meta Shape.

    ● Collaborated, organized and planned out environments with supervisors and leads.

    ● Managed junior artists to ensure deadlines were met and client requirements satisfied.
  • 3D Artist General Electric · Full-time Jun 2016 – Dec 2017 1 yrs 6 mos Markham, ON, Canada ● Led the development of multi-million dollar VR projects for clients involving modeling, texturing, layout, and
    quality testing.
    ● Utilized the Unreal Engine to develop interactive VR experiences for clients.
    ● Successfully produced an intricate and detailed 3D Factory and Oil Rig visualizations tailored to client
    specifications.
    ● Collaborated closely with the Chief Marketing Officer (CMO) to ensure client satisfaction

Education

  • Humber College Advanced Degree, 3D, Animation, Art and Design 2013 – 2016