Global rank:
70,117 / 79,401
Skill pts: 0
2D and 3D CAD Design 2D to 3D Modeling 3D Architectural Rendering 3D Artist 3D Modeling 3D Rendering 3D Texturing Adobe Photoshop Adobe Substance 3D Painter Blender Digital Sculpting Game 3D Design PBR Texturing Rendering Simplygon Substance Painting Texturing Materials Unreal Engine UV Mapping / Unwrapping ZBrush
Invite

About

With a natural curiosity, mental flexibility, and creativity, I approach every project with an open mind and a determination to excel. My name is Mike, and I am a skilled 3D artist with extensive experience creating realistic hard-surface and stylized models and textures for game environments and businesses alike. My broad skill set includes expertise in digital sculpting, high- and low-poly modeling, and texturing, enabling me to deliver outstanding results for clients and employers. Additionally, I have a proven track record of building asset creation pipelines that optimize efficiency and quality for game companies. I am dedicated to staying up-to-date with the latest industry trends and techniques, and I am committed to consistently pushing the boundaries of what's possible in game art and beyond.

✅ Proficient in 3D modeling, sculpting and texturing techniques, with a focus on game asset creation
✅ Skilled in using industry-standard software such as Blender, ZBrush, Substance Painter, and Marvelous Designer
✅ Experienced in creating high-quality, optimized 3D assets for games across multiple platforms, including PC, console, and mobile
✅ In-depth understanding of the game asset creation pipeline, including modeling, UV unwrapping, texturing, and optimization for real-time rendering
✅ Comfortable collaborating with other artists, designers, and programmers to ensure assets meet technical requirements and artistic vision
✅ Able to work independently and manage time effectively to meet project deadlines
✅ Strong communication skills and ability to give and receive constructive feedback to improve asset quality
✅ Experienced in creating realistic and stylized assets, with a keen eye for detail and a focus on creating visually compelling game environments.

Experience

  • Game Environment Artist/CG Artist/3D Artist/Texture Artist/Digital Artist Freelance · Freelance Feb 2023 – Present 1 yrs 3 mos Chişinău, Chisinau, Moldova • Skilled in using industry-standard software such as Blender, ZBrush, Substance Painter, 3D Sampler, and Marvelous Designer et al.
    • Experienced in creating high-quality, optimized 3D assets for games across multiple platforms, including PC, console, and mobile
    • Experienced in creating realistic and stylized assets, with a keen eye for detail and a focus on creating visually compelling game environments.
  • Digital Artist Mirrorscape · Contact Dec 2021 – Present 2 yrs 5 mos Los Angeles, CA, United States • Actively prepared and optimized 3D scans and models for 3D printing for an AR/VR game project, making sure they met the game's quality standards.
    • Played a key role in developing and improving the pipeline used by 3D artists, contributing to major projects.
    • Set and enforced artistic standards for the game's look and textures to ensure a consistent style throughout the project.
    • Currently textured more than 700+ game assets.
  • CG Artist Ringtail Studios · Full-time Aug 2020 – Aug 2021 1 yrs Chişinău, Chisinau, Moldova • Produced over 200 game assets from scratch, including high-quality models and textures, ensuring they met client requirements and specifications.
    • Received positive feedback from client studios, including some of the world's largest game companies such as Paradox Development Studio, Gaming Minds Studios, and Kalypso Media, reflecting the exceptional quality of the work.
    • Worked on highly detailed and complex objects for multiple game titles, such as Commandos 3 - HD Remaster, Crusader Kings III, and Railway Empire, demonstrating expertise and versatility in asset creation.
    • Collaborated closely with cross-functional teams, including game designers, programmers, and project managers, to ensure seamless integration of assets into game environments.